Yeah, it's in my discord until then

NPC Spawner Spell (U9.1)
Started by
Site Bot
, Apr 06 2021 04:09 AM
158 replies to this topic
#131
Posted 25 June 2022 - 09:45 PM

#132
Posted 26 June 2022 - 07:24 PM

what is ur discord?
#133
Posted 28 June 2022 - 04:07 PM

i cant find in the book nor the spell menu, are there any unlisted requirements
#134
Posted 29 June 2022 - 12:26 AM

Bruh I only have u11 why cant you just update it please I lit so mad all of the spells I try to download just make it so I can't play the game
#135
Posted 30 June 2022 - 02:20 AM

he just said its on his discord....
#136
Posted 30 June 2022 - 05:41 PM

it doesnt let me spawn enimies or teamates only dummies
#137
Posted 30 June 2022 - 07:56 PM

In response to post #110994638. #110994833, #111127198, #111169328 are all replies on the same post.
whats your discord
Spoiler
#138
Posted 09 July 2022 - 10:48 PM

whenever i spawn an enemy they have hair for a solid 0'1 seconds before it vanishes and they're left bald?
#139
Posted 10 July 2022 - 05:52 PM

Hey, just recently downloaded this mod, and so far I think it's excellent!
Just ran into a quick bug I'd like to fix but don't exactly know how : I've installed Outer Rim along with this mod and tried spawning the new creatures that come along with the mod (ForceSensitiveMale/Female, for example). When I try spawning one of them, their loottables/weaponry seems to be regular vanilla swords/hatchets. Youglings and other creatures, on the other hand, seem to work just fine (both in looks and in weaponry).
I suppose the issue is related to how Outer Rim manages its loottable for the ForceSensitiveCreatures, or maybe that this mod “overrides” OuterRim's loottables? is there anything I can do to make it work?
Just ran into a quick bug I'd like to fix but don't exactly know how : I've installed Outer Rim along with this mod and tried spawning the new creatures that come along with the mod (ForceSensitiveMale/Female, for example). When I try spawning one of them, their loottables/weaponry seems to be regular vanilla swords/hatchets. Youglings and other creatures, on the other hand, seem to work just fine (both in looks and in weaponry).
I suppose the issue is related to how Outer Rim manages its loottable for the ForceSensitiveCreatures, or maybe that this mod “overrides” OuterRim's loottables? is there anything I can do to make it work?
#140
Posted 10 July 2022 - 08:00 PM

The upcoming 3.0 version is more compatible with TOR creatures, you can try out a test version in my discord if you'd like, there's a link somewhere down in the other comments
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