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NPC Spawner Spell (U9.1)


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157 replies to this topic

#21
Elvarii

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Is there a way to change the size of the dummy?

#22
bruvwtfwockyslush

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what version of the mod is for plain U9?

#23
TalionSolaris

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In response to post #93873463.


Spoiler

The main version should work for any version you have after 8.4b7

#24
AxelWasTaken

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Can you customize npc's clothing / weapons in mod files?
If so, could you help me do it?

#25
moduserboi

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In response to post #93777128.


Spoiler

Get the scale spell mod

#26
sludgegaze

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In response to post #93098938. #93102758 is also a reply to the same post.


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is there a way to make it randomized?

#27
TalionSolaris

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In response to post #93098938. #93102758, #95628468 are all replies on the same post.


Spoiler

Not at the moment unfortunately, in the future I plan on changing it from using singular creatures to drawing from a creature table

#28
SithFaced

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In response to post #93697283.


Spoiler

you can tweak charge speed yourself in the config files, just go to the spells folder and edit with notepad

#29
SexyBluejay

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Hey, im trying to make a cinematic type of video and needed some dummies that i could stealth kill so your mod is a godsend, though is there a way to get them to not be the same naked guy? im going for a bandit guard infiltration type of thing so i would like them to be dressed similarly to bandits, or anything really other than being naked.  ^~^"

Also, can their health be changed too? like making them a little easier to kill or invincible? 

#30
TalionSolaris

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In response to post #96889553.


Spoiler

You can change what the dummy has on them by changing what's listed in the file called Container_Brute.json, or if you don't have file extensions active it'll just be Container_Brute. You can change their health with any mod that affects npc health or you can change it yourself in the Creature_Brute json file




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