thank you so much! ill have to figure out how to fiddle around with it but im just relieved the option is there. I appreciate it! <3

NPC Spawner Spell (U9.1)
Started by
Site Bot
, Apr 06 2021 04:09 AM
157 replies to this topic
#31
Posted 16 July 2021 - 07:51 AM

#32
Posted 23 July 2021 - 08:25 PM

is there a way to stop dummies from fleeing? once spawned, they shortly begin to move to the door and despawn.....wussies...
#33
Posted 23 July 2021 - 09:03 PM

update, it only happens if they're moved by the player (like trying to turn them around or place them in certain spots)
perhaps removing their ability to walk will be a good workaround?
perhaps removing their ability to walk will be a good workaround?
#34
Posted 26 July 2021 - 01:31 PM

Did some testing, it appears to be a conflict with the newest version of Sectory, as eyya made a workaround for the enemies not fleeing with his mod installed and that now forces my dummies to flee. I'll work with him to fix this conflict
#35
Posted 27 July 2021 - 02:06 AM

hmm, interesting. thanks for the help and reply. ^~^
#37
Posted 03 August 2021 - 05:00 PM

Hi, short person here. The mod is great and all but the dummies are too tall for me. How do I change their height?
Edited by biggestboi64, 05 August 2021 - 06:13 PM.
#38
Posted 10 August 2021 - 03:19 AM

Anyone get a build up of performance slowdown after using this spell?
#39
Posted 04 September 2021 - 06:59 PM

The game lags after choosing the spell and if you spawn 3, 4 or etc it lags my game too and i know it isn't the base game because before i spawn on canyon, citadel and the others with canyon and citadel being the biggest two maps it doesn't lag.
#40
Posted 04 September 2021 - 07:01 PM

When you spawn into the game calibrate at the start in character select or use the scale mod https://www.nexusmods.com/bladeandsorcery/mods/3343 to scale them
IPB skins by Skinbox
