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NPC Spawner Spell (U9.1)


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#31
SexyBluejay

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In response to post #96889553. #96892558 is also a reply to the same post.


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thank you so much! ill have to figure out how to fiddle around with it but im just relieved the option is there. I appreciate it!   <3

#32
SexyBluejay

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is there a way to stop dummies from fleeing?  once spawned, they shortly begin to move to the door and despawn.....wussies...

#33
SexyBluejay

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In response to post #97199973.


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update, it only happens if they're moved by the player (like trying to turn them around or place them in certain spots)

perhaps removing their ability to walk will be a good workaround?

#34
TalionSolaris

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In response to post #97199973. #97201193 is also a reply to the same post.


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Did some testing, it appears to be a conflict with the newest version of Sectory, as eyya made a workaround for the enemies not fleeing with his mod installed and that now forces my dummies to flee. I'll work with him to fix this conflict

#35
SexyBluejay

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In response to post #97199973. #97201193, #97300373 are all replies on the same post.


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hmm, interesting. thanks for the help and reply.  ^~^

#36
TalionSolaris

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In response to post #97199973. #97201193, #97300373, #97322188 are all replies on the same post.


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The problem has been remedied with the new file

#37
biggestboi64

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Hi, short person here. The mod is great and all but the dummies are too tall for me. How do I change their height?

Edited by biggestboi64, 05 August 2021 - 06:13 PM.


#38
korsobalias1

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Anyone get a build up of performance slowdown after using this spell?

#39
QWEZgdjasgt

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The game lags after choosing the spell and if you spawn 3, 4 or etc it lags my game too and i know it isn't the base game because before i spawn on canyon, citadel and the others with canyon and citadel being the biggest two maps it doesn't lag.

#40
QWEZgdjasgt

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In response to post #97604618.


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When you spawn into the game calibrate at the start in character select or use the scale mod https://www.nexusmods.com/bladeandsorcery/mods/3343 to scale them




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