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NPC Spawner Spell (U9.1)


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#71
TalionSolaris

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In response to post #100919578. #100934578, #100937128, #102523888, #102610868, #102736013 are all replies on the same post.


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The new beta version has a book menu for selecting the creature you want. As I've stated I'm not working on this version anymore, it's getting redone. 

#72
wopkederex

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Could you make a nomad version?

#73
iiSanAndressLaw

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it spawns enemys only blue spawns enemy red spawns enemy white spawn enemy

#74
Clark109

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In response to post #101971298. #102291598 is also a reply to the same post.


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i am searching too

#75
McFailiNG

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No way. This is an essential mod for me, and this updates sounds outstanding. I can't wait to try it out.

#76
Coopchacho

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Hands down one of the best mods in the game for just general messing around with committing war crimes.

#77
WesternWarlord

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So there's no way to alter their armor, or spawn different sets of armor in-game yet? 

#78
TalionSolaris

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In response to post #107790138.


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As stated in the description, it is a future idea to add but it's going to take time. I haven't decided how I'm going to attempt it yet but I'll try to figure it out if I can

#79
johnnyvent1999

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Great work! This is one of the mods I've been wanting for a while now. It still has a lot of untapped potential but this new update has me hopeful for the future.

#80
WesternWarlord

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In response to post #107790138. #107790753 is also a reply to the same post.


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Sound's good. 

on another note, I noticed you could spawn creatures from the PlayerDefault file. They don't seem to have any AI and sometimes don't have collision cues. I'm wondering if that is an issue, or just a part of the deal, since I assume the player's model is obviously attached to the HID system and has no AI. perhaps that's an idea, since I dressed my player up in the armor I like using the JSON, and they seemed to spawn with it. 




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