The mod just grabs all creatures in the game files, that includes the player models. I was looking into ways of excluding them but it's not really a priority since it's not really posing an issue other than making the list longer

NPC Spawner Spell (U9.1)
Started by
Site Bot
, Apr 06 2021 04:09 AM
155 replies to this topic
#81
Posted 08 April 2022 - 01:07 AM

#82
Posted 08 April 2022 - 03:59 AM

can you still get the old version of the changing because I dont really like the new version
#83
Posted 08 April 2022 - 06:43 PM

yes it's in the Old Files section on the files tab, just make sure you grab the newest one in that section
Edited by TalionSolaris, 08 April 2022 - 06:43 PM.
#84
Posted 09 April 2022 - 01:09 AM

I dont know what to do after that because its just the same npc spawner with the book and not the old version of it
#85
Posted 09 April 2022 - 01:27 AM

try one older than that then, I don't know. It has been almost half a year since I made those versions I'm not sure which one changed over to the book.
#86
Posted 09 April 2022 - 03:18 PM

In response to post #107790138. #107790753, #107854863, #107863583 are all replies on the same post.
I see how it works then; good luck with your findings on improvements. I'm anticipating great things in the future for this mod
Spoiler
#87
Posted 13 April 2022 - 08:31 PM

Great update!
It would be great, if you could spawn your own created characters!
It would be great, if you could spawn your own created characters!
#88
Posted 16 April 2022 - 01:03 AM

endorse mod pls
#89
Posted 18 April 2022 - 12:08 AM

Nice job mate, you got the Outfits working. I think I see an opportunity here too; the 'Containers' folder here could be used for Custom Containers if you know how to write the JSONs.
Edited by WesternWarlord, 18 April 2022 - 12:16 AM.
#90
Posted 18 April 2022 - 12:17 AM

you might be able to. The 'Containers' folder in the mod might be a gateway to adding your own armor sets. I'm going to test this myself in a short while.
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