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NPC Spawner Spell (U9.1)


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#81
TalionSolaris

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In response to post #107790138. #107790753, #107854863 are all replies on the same post.


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The mod just grabs all creatures in the game files, that includes the player models. I was looking into ways of excluding them but it's not really a priority since it's not really posing an issue other than making the list longer

#82
AjFranSean49

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can you still get the old version of the changing because I dont really like the new version

#83
TalionSolaris

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In response to post #107867783.


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yes it's in the Old Files section on the files tab, just make sure you grab the newest one in that section

Edited by TalionSolaris, 08 April 2022 - 06:43 PM.


#84
AjFranSean49

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In response to post #107867783. #107891788 is also a reply to the same post.


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I dont know what to do after that because its just the same npc spawner with the book and not the old version of it

#85
TalionSolaris

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In response to post #107867783. #107891788, #107903478 are all replies on the same post.


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try one older than that then, I don't know. It has been almost half a year since I made those versions I'm not sure which one changed over to the book.

#86
WesternWarlord

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In response to post #107790138. #107790753, #107854863, #107863583 are all replies on the same post.


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I see how it works then; good luck with your findings on improvements. I'm anticipating great things in the future for this mod 

#87
WaldysCz

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Great update!
It would be great, if you could spawn your own created characters!

#88
sectix

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endorse mod pls

#89
WesternWarlord

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Nice job mate, you got the Outfits working. I think I see an opportunity here too; the 'Containers' folder here could be used for Custom Containers if you know how to write the JSONs.

Edited by WesternWarlord, 18 April 2022 - 12:16 AM.


#90
WesternWarlord

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In response to post #108096753.


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you might be able to. The 'Containers' folder in the mod might be a gateway to adding your own armor sets. I'm going to test this myself in a short while. 




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