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Weird dismemberment bug (please help!)


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I'd like to preface this with the fact that I started having this issue after using mods for over 80 hours without any issues. Also, this is a repost of my earlier post.

 

Alright, down to the details... I installed NMC's large texture pack and started a new game to test it. I began walking around and murdering everyone in Goodsprings (testing lag, stability, visuals, etc.). After decapitating a few NPCs, I noticed that they had a second, larger neck stump around/through their normal one. I eventually made my way to Doc Mitchell's house and did the same to him. For whatever reason, I went outside and came back, when I entered his house, all of the limbs that had been taken off post-mortem had doubled. His head also had a clone that was missing hair, teeth, and eyes. I looked around and found consistent results with the other NPCs. I have disabled my mods, reinstalled them, started new games, sorted my load order, etc. and this is still happening. I've been able to find 3 other instances of this online, only 1 of which went into detail. E.PD. Gaffney was that person, they tried several solutions to no avail, and as of Aug 10, 2020 @ 12:10pm he had no solution. Below I will post my load order. (Note:it has changed since the problem began.)

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b YUP - NPC Fixes (Base Game + All DLC).esp
12 c CASM with MCM.esp
13 d The Mod Configuration Menu.esp
I am also using FNV 4gb loader (not patch), as well as the newest version of NVSE.
Anyone who has any info, please help.
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