Good afternoon everybody!
Is it possible to change the water level of a cell (interior or exterior) with a script?
The reason why I want to do this:
I am working on a custom worldspace mod.
That worldspace is pretty much a small (size of the "commonwealth worldspace, stupid worldspace size limit!) island with a large inactive volcanic crater on it.
That crater is partially filled with water.
I am thinking about creating a script that increases the water level during rainy weather and gradually makes the water level decrease over time.
Just to add a bit of immersion (sea what I did there? Ok, I will stop now ...)
I know that it would take A LOT of rain over A LOT of time to significantly increase the level of a lake, so this isn't really all that realistic, but it might help make the worldspace feel less "static" ...