nexodexo Posted April 8, 2021 Share Posted April 8, 2021 subject Link to comment Share on other sites More sharing options...
Novem99 Posted April 8, 2021 Share Posted April 8, 2021 (edited) Every plugin is a mod but not every mod is or has a plugin. Edited April 8, 2021 by Novem99 Link to comment Share on other sites More sharing options...
Solution HadToRegister Posted April 8, 2021 Solution Share Posted April 8, 2021 subject Comparing Bethesda Plugins vs Mod Mod = the Textures, Meshes, BSA, BA2, Sounds, DLL, Ini, Scripts etc Plugin = ESP or ESM or ESPfe, or ESL that basically tells the game which Textures, Meshes, BSAs, BA2s, Sounds, DLLs, Ini, Scripts from that particular Mod to use in the game Link to comment Share on other sites More sharing options...
anjenthedog Posted April 8, 2021 Share Posted April 8, 2021 A mod may or not include a plugin in its resources. A plugin is, in common terms, a "driver" or "workhorse", a chuck of code whose purpose is the calculate responses, manage resources, etc, whereas the mod is a package of related resources, which may or not include textures, meshes, jslots, scripts, etc, and of course plugins. Link to comment Share on other sites More sharing options...
Tannin42 Posted April 8, 2021 Share Posted April 8, 2021 A mod can contain 0, 1 or multiple plugins. A mod can replace assets that the game would be using anyway (textures, meshes, sounds and so on) without a plugin.As soon as a mod wants to edit the game world (e.g. change the terrain or buildings, add npcs&monsters, add new craftable items, change stats of monsters or items, ...) that is done through plugins. Link to comment Share on other sites More sharing options...
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