MasterCanterbury Posted May 12, 2013 Share Posted May 12, 2013 (edited) So the other day I was updating some mods, quite a few to be more precise, as I haven't played in awhile. After updating/installing, I went to go sort out my load order and create a bashed patch. That all went fine and dandy, but then I tried patching Automatic Variants and the SkyRe ReProccer. Whenever these programs start up and attempt to load the mods, an error pops up and says that a master is missing from my Bashed Patch, 0.esp. Confused, I would look back at my load order and a bunch of my mods would be back at the bottom underneath my bashed patch, as if I had just run BOSS again. Now of course, I can't play the game unless I delete the reproccer and av .esp's, however that will give me a plethora of problems in itself. I snooped around in the AV files looking for a load order file or document that was incorrect, but I didn't see anything wrong with it.If anyone had any ideas and could help, that would be greatly appreciated.Edit: After more testing, it appears that both of these programs are running BOSS right before patching, which confirms my suspicion. I can run the ReProccer in Debug-noBOSS mode, which works, but AV has no such debug. I don't remember this happening ever before, is there an option somewhere to disable this? Edited May 13, 2013 by MasterCanterbury Link to comment Share on other sites More sharing options...
Cait833 Posted May 13, 2013 Share Posted May 13, 2013 This happened to me too, but I sorted it out by placing the unrecognised .esps, running reproccer, placing them again if they moved, run av, place them again if needed, bash patch. This worked for me as long as I did not run BOSS again. I have no idea why they do this but it does seem like a one time thing. Link to comment Share on other sites More sharing options...
prod80 Posted May 13, 2013 Share Posted May 13, 2013 isnt your plugins.txt read only & in an old order ( %userprofile%\AppData\local\Skyrim ) ? Link to comment Share on other sites More sharing options...
Cait833 Posted May 13, 2013 Share Posted May 13, 2013 (edited) Nope, you can change it however you want and it gets reset every time you change your load order. according to it. Edited May 13, 2013 by Cait833 Link to comment Share on other sites More sharing options...
MasterCanterbury Posted May 13, 2013 Author Share Posted May 13, 2013 Well the problem is that the AV patcher RUNS BOSS as it's patching. So, even if I move all the unrecognized .esp's, it moves them back before it even begins patching. I don't understand why this is happening all of a sudden (Is this new with the updated reproccer/AV?) Link to comment Share on other sites More sharing options...
Cyracus Posted May 14, 2013 Share Posted May 14, 2013 send boss links to the unrecognized .esp's and maybe they'll get them in the recognized list and your problem should disappear. run boss, go to the unrecognized plugins and click the plugin. they might be more interested if you put a please in the notes section too :) Link to comment Share on other sites More sharing options...
Cait833 Posted May 14, 2013 Share Posted May 14, 2013 (edited) I use all of the latest programs - if you open Wrye Bash and follow my instructions above, making sure to click back onto it after each patch so that the window is properly active. You may need to perhaps place the plugins, start Skyrim and make a new save, exit and then open up Wrye Bash again in order to set them properly. I think I had to do something like that, but it worked eventually. Edited May 14, 2013 by Cait833 Link to comment Share on other sites More sharing options...
MasterCanterbury Posted May 15, 2013 Author Share Posted May 15, 2013 (edited) I'm afraid that didn't work either. I tried putting my Bashed Patch esp on the AV's block list, and while that allowed me to finish making the AV esp without error, it still ran BOSS before creating itself, therefore excluding mods from its patching process. However it seems that with version 2.0.0 of AV the BOSS running component has been added and is alterable. I can either use SUM to toggle "Run BOSS" off, or use BUM to organize my unrecognized mods so BOSS doesn't deal with them... but I have no clue on how to use that program. Edit: Now I have a new problem. AV gets stuck at "Creating NPC Variants" so I STILL can't make my Automatic Variants esp. One problem after another. Edited May 16, 2013 by MasterCanterbury Link to comment Share on other sites More sharing options...
Cait833 Posted May 16, 2013 Share Posted May 16, 2013 (edited) Oops, sorry I though I had the latest version of AV. :P I think that using BUM to set the unrecognised ones will be the only only way to get around this. EDIT: Yep. works for me. :) Edited May 16, 2013 by Cait833 Link to comment Share on other sites More sharing options...
MasterCanterbury Posted May 17, 2013 Author Share Posted May 17, 2013 Do you know how to use BUM? Or know of a guide? Because I tried to understand it and... couldn't. :PI still don't think that will solve the problem where AV gets stuck "Creating NPC Variants" but I'll give it a shot of course. Link to comment Share on other sites More sharing options...
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