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dead money needs some love.


Ryuukage0101

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Wait, there is a Mod that lets you bring your gear into dead money? Well that is cheap, the Objective is to Survive but if you have your Gear than you pretty much make the DLC into a cakewalk.

 

Anyway i agree More Ghosts probably with more verity of them.

I say ''eash to his own''

Some peole (including me) just don't like it when all their hard earned stuff gets taken from them, and they have to face off against hordes of almost invulnerable enemies with found weapons and in weak armor.

But I see what your idea is, and can sortof understand it. Good for you.

They don't permanently take your gear away and you get it back after you complete the DLC.

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^ and thank god for that.. Otherwise life would be boring as hell. Never the less! More "Ghost people" and maybe make the toxic clouds even more deadly? I would also like the Toxic clouds to make your Armour decay over time (as it would be if it were midly corrosive).

Even better: Lighter armour would decay faster, and heavy armour would decey slow.

Edited by Ryuukage0101
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OI. There's no repairman in Sierra Madre. You also cant buy apparels, only scrounge a little. Though there a few returnable outfits, you need them for chips in pre-Casino stage. So if you make toxic cloud hurt armour character will have to run around naked and only wear them for battle. Especially before you get to Casino.

 

EDIT: as to bring your stuff to Sierra Madre, what's to prevent you load your companion with stuff you need, then prid theirrefid moveto player to teleport them to Sierra Madre? Or faster by additem anything you need.

Edited by laclongquan
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How about to make a mod that does so you can repair armour with "wonderglue, ducktape, and scrapmetal" And repair armours with other armours that have the same "weight-typ" : light : medium: heavy.

Example:
Prewar clothing > leather armour
NCR armour > combat armour
Metal armour > power armour

(as the armours in the same "weight-type" have similar fabric or materials).

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Not that it's needed. Most of the pre-Casino you fight in light armor, so a Jury Rigger has it just fine. Lots of businesswear lying around. Even nonJR does not have much problem to fix them, as only Assassin suits and SM armors are present, and you can fix SM armors for it to be combat effective and use the other suit as stealth play.

 

as for using wonderglue, since i go after I got voracious readers, I have big need for wonderglue and few need for certain mags. When I find one copy as model my need for that particular type is reduced. AND scrap metals are rare in sm. It seem people counted and the number is pretty limited: 40?

 

If you want, there are a few way to fix DM to make it funner:

 

* Enforce sleep at the start to ensure the sleep meter start at all. i always use no-sleep for DM to simplify the sleep need. I also find it make gameplay a bit better.

 

* Prolly increase spawn points. due to no-sleep I dont think they respawn at all unless it's quest specific (DogGod's quest will spawn two hostiles no matter what route we choose). So add more spawn point and spaced them out more. Especially after Gala events: there are plenty on West town and the fountain map, but none at all in East town. Add the equal number over there during that stage to ensure one final hunt?

 

* Add one 12gauge gun? There are, guaranteed, 2 caravanshotgun and 1 singleshotgun of the 20gauge caliber, and we prolly can find upto 100 round pre-Casino. The 30 12gauge is unused and I mostly use them for parts.

 

* Provide more Vendor holograms so they can transfer your heavy loots into portable prewar money? You can change pwm into chips later in the casino. VH is pretty out of the way so we often have to detour to buy them. One right by the gate?

 

*More fixer? There are no way to fix addiction by autodoc, and it seem only 2 fixers in the entire SM. And I see no practical reason why no fixer to sell. Addictive stuffs like mentats and steady are sold openly, right? Add a hologram vendor with fixers in his inventory?

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Not that it's needed. Most of the pre-Casino you fight in light armor, so a Jury Rigger has it just fine. Lots of businesswear lying around. Even nonJR does not have much problem to fix them, as only Assassin suits and SM armors are present, and you can fix SM armors for it to be combat effective and use the other suit as stealth play.

 

as for using wonderglue, since i go after I got voracious readers, I have big need for wonderglue and few need for certain mags. When I find one copy as model my need for that particular type is reduced. AND scrap metals are rare in sm. It seem people counted and the number is pretty limited: 40?

 

If you want, there are a few way to fix DM to make it funner:

 

* Enforce sleep at the start to ensure the sleep meter start at all. i always use no-sleep for DM to simplify the sleep need. I also find it make gameplay a bit better.

 

* Prolly increase spawn points. due to no-sleep I dont think they respawn at all unless it's quest specific (DogGod's quest will spawn two hostiles no matter what route we choose). So add more spawn point and spaced them out more. Especially after Gala events: there are plenty on West town and the fountain map, but none at all in East town. Add the equal number over there during that stage to ensure one final hunt?

 

* Add one 12gauge gun? There are, guaranteed, 2 caravanshotgun and 1 singleshotgun of the 20gauge caliber, and we prolly can find upto 100 round pre-Casino. The 30 12gauge is unused and I mostly use them for parts.

 

* Provide more Vendor holograms so they can transfer your heavy loots into portable prewar money? You can change pwm into chips later in the casino. VH is pretty out of the way so we often have to detour to buy them. One right by the gate?

 

*More fixer? There are no way to fix addiction by autodoc, and it seem only 2 fixers in the entire SM. And I see no practical reason why no fixer to sell. Addictive stuffs like mentats and steady are sold openly, right? Add a hologram vendor with fixers in his inventory?

I agree to the sleep "opinion" and about make the holograms sell Fixers, even tho It will make DM little easier.

Better spawn for ghost people is really needed since the lack of actual enemies in DM

For me a harder DM would be more fun.

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Believe me, no fixer is not that hard. just ignore the addiction state and use the chems when starting battle. since using chems mean enjoy bonus AND making withdrawal go away, addiction is small potato. It just irk me that SM doesnt sell FIxers, since there's no practical reason for that. And adding fixers will trick player into thinking fixers will be needed and they will waste chips on them, thus limit their resource further, and make the DLC harder.

 

I am not sure but in the Casino, executives suites, there's a hunting shotgun and a lever action shotgun. Wikia say there's a HS, but in my very recent run there's a LAS too. still, it's nearly end the game already since there;s almost no enemies left. So a 12gauge weapon in the SM town is necessary.

 

If you increase ghost people, take care to leave the trapper out. They are not that hard to engage (bear fist) but their reenable traps is very annoying. Seekers are more dangerous than harvester because their gas bombs can cripple (thus consume doctor bags), and you can kill them quicker if you are good. fighting them is certainly most enjoyable.

 

Edited by laclongquan
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