Jump to content

Recommended Posts

I need to will start by advising, although I look like a noob, I have spent roughly 12-14 hours over the last 4 days learning how to mod Fallout New Vegas. I've read many read-me's, FAQs and forum posts.

 

I'm only posting here now because I have hit a legitimate wall, and I need your expert assistance

 

 

THE PROBLEM: Bright nights and I can't generate a permanent fix.

 

 

By default, my nights are normally too bright. I have many mods loaded, but optimised the load order and have removed all mod-generated in-game crashes (although, the game does crash when I exit... can't figure out why.)

 

Here's a quick run-down of the mods (relevant to the issue) that are loaded:

 

- FNV4GB in root directory, run via custom line in Nexus Mod Manager.

- ENB 161 Injector version in root directory, edited enbinjector.ini to recognise FNV4GB.exe, so ENB loads via NMM's "FNV4GB.exe" custom line (this works, tested vigorously). I do run enbinjector.exe prior to launching FNV :wink:

- Enhanced Shaders 161 (Nevada Skies edition) in root directory

- Electro City

- Nevada Interiors Overhaul

- Lumenarium main file

- Lumenarium's Nskies 6-3-0 esp replacer for original Nskies esp

- Nskies 6-3-0 Data file

 

 

HERE'S THE WEIRD BIT

 

Last night I exited the game and (whilst at whits end) I opened the Blackout ENB rar and copied the enbpalette.bmp into the root directory, overwriting the Enhanced Shaders palette. My intention was to see what the palette would change, I did not think it would fix the night-time bug.

 

But when I re-loaded my most recent save, THIS HAPPENED...

 

 

 

 

 

DARK NIGHT?? STOP!! HAMMER TIME!

 

Joy-filled jumping was had. I walked around for a bit, took some screens, saved, exit and went to bed.

 

THEN THIS MORNING...

 

I loaded the game up to double-check it wasn't a miracle (I don't believe in God): the bright nights were back (I believe in God now). However, the bug was different.

 

The game actually loaded in with the "dark night" working, but I noticed the Electro City lights weren't generated any glow. When I walked under the street-lamp, the map started slowly illuminating and within 10 seconds the bright nights were back. Goddamit.

 

So, WHAT DOES THIS MEEEEAN? haha

 

I'm at a loss. This is unlike any bug I've come across.

 

- If I load a save where the dark night worked, it fades away once I walk under a light source.

 

- If I load a save which already had bright nights, it loads with bright nights.

 

I'm so confused, I want to cry... wah. Please supply any advice you can please!

Link to comment
Share on other sites

EDIT: For anyone stumbling across this thread and experiencing similar problems...

 

I managed to correct this, eventually. I am not entirely certain (nor do I wish to tends the gods once again) but I believe LUMENARIUM's Bright Days addon was causing my grief.

 

I now run: Enhanced Shaders ENB 161 for Nevada Skies, LUMENARIUM Main and Nskies 0-6-3 replacer files (bottom of the load order) and ELECTRO CITY - both files. This produced dark night skies.

 

Good luck. Bugs suck but you'll make it.

Edited by doubleDizz
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...