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Enemies (occasionally) Failing to Defend Themselves


Nudedragon

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Making a thread for this because I have no idea what mod(s) are causing the issue, and I was hoping someone else might know. I'll encounter enemies who just stand there and take the hits. For example. a thief who stands there getting stabbed by the townsfolk, or a werewolf (gibbering stranger) that will face their opponent but fail to fight back.

 

My current load order is:

 

 

 

GameMode=Skyrim
Skyrim
Update
Dawnguard
HearthFires
Dragonborn
ClimatesOfTamriel
Dual Wield for Followers
moonpath
SPIKE
Unofficial Skyrim Patch
Unofficial Dawnguard Patch
Unofficial Hearthfire Patch
Unofficial Dragonborn Patch
Chesko_Frostfall
TradeBarter
prometheus_beastskeletons
DFB - Random Encounters
High Level Enemies
High Level Enemies - Dawnguard
High Level Enemies - Dragonborn
Immersive Battles
Immersive Brigands
Immersive Dawnguard
Immersive Factions
Immersive Mercenaries
Immersive Patrols
Immersive Travelers
Immersive Werewolves
Skyrim Immersive Creatures
Skyrim Immersive Creatures - DLC2
Traps Make Noise
Convenient Horses
WetandCold
WetandCold - Ashes
SkyUI
AetheriumSwordsnArmor
Cloaks
Cloaks - Dawnguard
1nivWICCloaks
1nivWICSkyCloaksPatch
DragonbornArmorFix
hothtrooper44_ArmorCompilation
Tribunal Robes by Zairaam
DeadlyDragons
Corpse_Preparation
SkyRe_Main
SkyRe_CraftingFix
SkyRe_EncounterZones
SkyRe_EnemyScaling
SkyRe_StandingStones
SkyRe_Survivalism
Unique Uniques
BetterDarkBrotherhood
Immersive Events
moonpath_questdata
Run For Your Lives
When Vampires Attack
The Paarthurnax Dilemma
AgentOfRighteousMight
Wyrmstooth
Immersive Weapons
NonEssentialChilds
Helgen Reborn
RealisticRoomRental
RRR_Hearthfire-Patch
RRR_Dragonborn-Patch
RRR_Moonpath-Patch
SoS - The Dungeons
SoS - The Wilds
SoS - Civilization
ClimatesOfTamriel-Sound
ClimatesOfTamriel-Dawnguard-Patch
ClimatesOfTamriel-Dragonborn-Patch
ClimatesOfTamriel-Dungeons-Hazardous
ClimatesOfTamriel-Interiors-Warm
ClimatesOfTamriel-Nights-Level-6
SoS - The Wilds-PatchCoTSounds
SoS - The Wilds-PatchCoT
SoS - Civilization-PatchCoT
SoS - Civilization-PatchCoTSounds
Predator Vision
Brevi_MoonlightTales
BloodmoonRising
ElementalFuryFix
Better Stealth AI for Followers
DeadlyCombat
DeadlyCombat_NoAttackDistance
Dual Wield Parrying_SKSE
Dodge Mod
DragonCombatOverhaulDragonborn
dD-No Spinning Death Animation
vImmersiveBeds
vImmersiveBeds - HFDG
3DNPC
RealisticNeedsandDiseases
RND_Dawnguard-Patch
RND_HearthFires-Patch
RND_USKP-Patch
RND_Dragonborn-Patch
TCG
Follower Trap Safety
Alternate Start - Live Another Life
SkyRe_Races
WATER
WATER Plants
WATER DB Waves
RND_Water-Patch
GreenWaterFix_Compatible
BarenziahQuestMarkers
JiubQuestMarkers
Bashed Patch, 0
ReProccer
ReProccerNONPLAYERfix
ReProccerDragonborn

If anyone knows whether this is a mod conflict, vanilla bug, or known bug in a specific mod, I would be ever so grateful :smile:
Edited by Nudedragon
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Are you using the enemy ai module though? I'm not because I've already got deadly combat. It seems like if it were due to skyre, it would be due to the module effecting enemy ai.

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Honestly, I havent checked (no time)... just started noticing it after I installed SkyRe... Didnt install anything else after that besides a few texture mods, but nothing gameplay related. I have the combat module tho... might as well be any other glitch in any other module causing this... SkyRe is quite a large overhaul...

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