In response to post #93871713. #93872373, #93873218, #93878188, #93878783, #93883043, #93884203, #93888118, #93900573, #93934203 are all replies on the same post.You could increase driving force based on the number of sails.
NiDeLL wrote: Hello.
First of all, I'm completely amazed by your mod! It's a crazy good idea, and has a huge potential to be in the top 10 Valheim mods of all time. Secondly, I have only one problem, I have built a larger ship, and I'm basically unable to steer it, I can only go forward and backward. Is there a way to change the steering sensitivity? Or is this a mod feature: the larger the ship the harder ('impossible-r') to steer.
Thank you for this amazing mod, and keep up the good work!
ChloeModz wrote: I had the same problem , I think its because it's using the original raft 'surface area weights'
The bed wont work when you respawn but it would be cool if it located your bed after the ship has moved
CHIEFBUD wrote: I was hit by a storm in the Ocean and capsized. Now I'm in the middle of the sea getting battered by waves.
I think the biggest update here would be to remove the weight distribution (for this particular issue). For reference can look at the cart weight distribution mod.
AWESOME MOD though! Been looking for something like this for ages.
Sarcenzzz wrote: I think the issue here is mostly that I change the mass when you add more peices, but I probably should have set some sort of limit, and perhaps increase the steering and driving force as well, gonna be hard to find a good balance, so maybe I will just *fix* the values again.
Nikcomp wrote: Or maybe a config file. What would be cool is if you could place a couple of rafts side by side too or in 4's for a larger craft. Such a great mod my friend. Well done. Immersion increase by factor of 10!
skyrimfoxmods wrote: I was just about to ask if we can place workbenches since I am not yet able to make the mod work. But this confirms it. hehe How about the kiln and smelter? Can you also place them down?
I think it would be nice if the kiln and smelter is scaled down and produce items slower than normal if placed in the boat.
NiDeLL wrote: Hello. I have tested the latest version where you tried to fix this issue (1.02), but unfortunately larger ships are still not drivable (by large I mean the one on the photo I attached previously, it's not even a large one, just a simple brigantine). To me it feels like the only thing that changed is that now if you try to turn right, the ship will start to slide to the left, turning around 1 degree/10 sec, even in tailwind. It's practically impossible to drive, not to mention parking or getting too close to shore (if you get too close to the shore you can basically just destroy your ship because you are never getting out of there).
EldVarg wrote: Or have different sizes of the raft. So you can build small and big versions of boats and ships.
Deroth01 wrote: Is it possible to add 'force' to the sails based off which ship they're from to address this issue and keep balance?
Deroth01 wrote: To aid with the weight issues, would adding the bouncy values from wood to the wood construction components help?