This is pretty bad if I'm being honest, 2 Blood Maykrs + 2 Spirit'd Pinkies + 1 Armored Barron in the first fight isn't difficulty, it's just the designer throwing as much garbage at the player as possible at once, and shows complete misunderstanding of what makes a good Doom Eternal fight. Can't really compliment anything other than good use of screechers, other than that, this is just a slaughter map, not a master level.
Immora Custom Master Level
22 replies to this topic
Posted 17 July 2021 - 12:37 AM
Posted 17 July 2021 - 05:42 PM
In response to post #96947333.I find it interesting that you think this is a slaughter map. The only moments I thought this was slaughter mappy was at the last two Escalation Encounters. I think "gimmicky" might be a better description for this.
This ML is obviously not for everyone, and I could understand why some people don't like it. You have the files, and you have my permission to change the encounters to your personal tastes.
Posted 09 August 2021 - 05:18 PM
Have you considered making a file with just the enemies and not the changes in AI? That would be nice. :)
Posted 28 August 2021 - 07:05 PM
Awesome ML until during the Second Escalation arena at one point I was against 2 Archviles that couldn't be hit by any weapon. Wasn't able to finish it due this problem, are you still working on this maybe?
Posted 30 August 2021 - 01:52 PM
Amazing master level, the last arena is especially amazing and should've been official. Also the last escalation encounter has to be the hardest thing I've had to overcome in doom eternal, you seriously made me respect caco's more. The only thing I didn't like was the possessed cursed prowler, I feel like cursed prowlers weren't really designed to be spammed like that and when I beat it 2nd try I felt zero statisfaction.
Posted 22 November 2021 - 04:12 PM
Thanks for the update :D Another excellent ML
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