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Normal maps / specularity flickering when viewing at certain angle.


Baleur

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I've had this weird issue since release as far as i can remember, maybe there's no way around it, who knows.

Doesn't matter if i run vanilla, mods, unofficial patches, hd texture unofficial patch, texture mods.

 

Basically, anytime a texture has specularity (such as the floor in Jarl Ulfric's chamber, reflecting the light), it flickers between different angles of reflection depending on my viewing angle. It's as if the specularity can only be affected by 1 light at a time, so it switches between the light closest to the center of my view, or whatever..

 

It looks awful and annoys me to death, especially seeing wet walls in dungeons constantly flicker their reflections because they can't decide which torch to be reflected by.

Is there any .ini setting what so ever that allows for more light sources at once per normal map, or is this simply something that everyone playing the game just has to deal with?

 

Thanks.

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texture surface may contain more than one object, up to 7 as I am told, I don't play skyrim but in fallout3, this same bug is there, the floor, can be two mods applying data to it, and the level of one is set to almost the same location and space, one of them needs to be dropped out or removed from the mod, the problem is Identifying the mods in question, this can only be done in the CK, Muli mod selected, it's best to use an editor first to locate the string information and compare it across the mods to see what mods touch that spot, then only load those mods up in the CK and do NOT set it active, you make a new patch from this as an over ride. once you have it and test it and resolve the issue, you can inform the appropriate authors of the new findings, let them decide what to do about it.

 

I would absolutely love to see a screen shot of two angles of those "WET WALLS", as that is an interest of mine,surface ares in a released game from this company.

 

the community can deal with it if it's repeatable? we have the talent if we know exactly what it is 1rst

 

kitty.

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I wrote that it doesnt matter if i use mods or run the game vanilla. It's still there.

It's not a matter of 2 objects intersecting eachother at the exact same plane.

It's a matter of the specular highlights being switched around depending on the viewing angle.

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I wrote that it doesnt matter if i use mods or run the game vanilla. It's still there.

It's not a matter of 2 objects intersecting eachother at the exact same plane.

It's a matter of the specular highlights being switched around depending on the viewing angle.

Simular to this? This is a lighting issue "specular highlights being switched around depending on the viewing angle".. what you posted is the sameas my meaning, you may not think so but it is the same subject. I knowwhat yyour speaking of. thare are many more such instances in vanilla as well and these are effected by the OS display drivers and the installeed software fighting with the game data. "No two systems are alike". From the very 1rst install point you claim to have experienced this even in Vanilla. the top shot is Vanilla, this was caused by the version of the display driver on a 64bit system not meeting the games data rendering values. once the drivers were updated as in matched, not dated to thetime and place the game was produced, this problem stopped completly. I know what it is your talking about.

http://imageshack.us/a/img600/2243/justoutsidethewall.jpglower one is one item dealing with archive invalidate or the system rendering driver, direct-x display drivers,source data"object" was made in one enviriorment not the same as the others, these change @ viewing angles, mant textures are overlaid in that one spot. Distance effects it too. Kittyhttp://imageshack.us/a/img600/1618/screenshot43zc.jpg

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addition information on the lower shot seen here, the digital data seen was made on one system while the other data around it in the mod was made yet on another system or Environment. the sections, and materials used are not from the same system, Direct-x data will draw this out, I can turn these things on and off all day long on any object I choose. I do this to see of the data is corrupted, in a digitized format, the size of what you might call 'Font's" are what changes, if those font seen here were any larger than what it is, it would be a corrupted file .but it is borderline. I can bring up these objects in the geck, nif scope and a dds viewer the same way, on a windows vista OS, I can place all of these and run the game on the desktop background while having access to the browser and the desktop items. not a pretty sight, so keeping the desktop clear would be an ideal set up. Multitasking 2 or more games and testing equipment and programing of the system, I use heavy Games to do that, the messier the better. OF all the games, fallout3 is the worst one, easy to get it to mess up and just flat kill a machine. newer games are not all that better. the machines are , just the software is very old that makes these games.

another example:

http://imageshack.us/a/img829/3254/screenshot128c.jpg

 

 

Just something to share with all of you out there.

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