Someone should invent an "extended inventory" mod.
So all those satchels next to the alchemy table, make those count as your inventory. same goes for crafting chests, soul gem boxes, etc. There's all these mods that let you store all your ingredients with one click, all your soul gems, one click etc. Especially "Riverside Lodge with Sauna."
That house mod is what started this idea in my head. You have your crafting chest next to the forge, why do I have to leave my crafting menu, go over to the chest, try to remember what I needed, then exit that, go back to the forge, blah blah blah.
How does this chest know that it's only taking leather, strips and pelts?
Why doesnt the forge menu know to use that pelt laying there in the chest?
I have 60 giants toe's that the ingredient jar knew to take, but it doesn't know that I have one when I'm trying to make a fortify carry weight potion?
The mod I have envisioned will make those types of chests, containers, etc., act as an extended inventory. If you have a satchel or ingredient jar near your alchemy table, that counts as your inventory when you're at the table.
This needs to be incorporated into shops as well. When I'm at Warmaidens, whatever they have for sale for crafting supplies, a script enables the items craftable in my crafting menu, based upon what I posses and what they have for sale, to be enabled. Also, the mod needs to obviously charge and list what extra gold (if any ingredients are purchased during crafting) to be charged, in the crafting menu. This goes for alchemists, food vendors, Jarls Wizards, etc. It honestly doesnt need to list in in the crafting menu what its going to cost you to make it from the shop owners possession. An idea I have is similar to the armor rating/damage indicator in the user menu. When it shows that your damage will increase or decrease if you switch to this weapon, that sort of display informative could be also used when crafting an item with items that are possessed by the shop owners. For example, if I go to the Warmaidens forge. Try to make an iron dagger but I only have an iron ingot and no leather strips, it will let me make it but I will lose XX gold because during the process I had to buy some leather strips from Adrianna. The End.