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Neverwinter MMO


Zewp

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So, is anyone else playing this? It went into open Beta about two or three weeks ago and it's actually remarkably good for a F2P game. It's semi instance-based. You play in large quest hubs that are sort-of openworld, then you also get quests which take place in solo/party instances. It's a pretty good combination.

 

It also has a Foundry, which allows players to make their own quests and share it with other people, so the game content is virtually unlimited.

 

I'm playing on Dragon, if anyone wants to join up.

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Very much F2P, surprisingly enough. Everything on the cash shop is, for the most part, vanity items. Except for the mounts, but mounts are mostly optional. Me and most of my friends in our guild played quite extensively and the only thing I bought from the cash shop so far is character slots.

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I've played it, and honestly I was really excited for it but I find in extremely stale. Everything is just "Go here and kill 10 orcs" or "Go there and collect 5 boxes of stolen food". The Foundry is cool but what you can do really amounts to "Kill 5 bandits" and then "Destroy the orc warlord" or something. It's just really boring to me, honestly.

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ive played/play Champions Online and ive never had a problem with them. CO is still one of my more enjoyable MMOs. ive even had to deal with their Customer Support and it went pretty smooth.

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I've played it, and honestly I was really excited for it but I find in extremely stale. Everything is just "Go here and kill 10 orcs" or "Go there and collect 5 boxes of stolen food". The Foundry is cool but what you can do really amounts to "Kill 5 bandits" and then "Destroy the orc warlord" or something. It's just really boring to me, honestly.

 

No offence, but that's not true at all. Those types of quests exist, but they don't make up the entire game. The majority of quests involve dungeon-crawling, where you make your way through a dungeon while following a storyline. Like the one where you have to go looking for a dead guardsman and end up finding a necromancer in the sewers, who you then have to follow and kill. Or the escort mission where you have to escort a spell-scarred women while trying to stop her from getting scared and turning into a monster every time she sees enemies.

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Looked at it, but the class selection and mechanics just look bad. It just feels like too many builds end up extremely bland or screwed over by game mechanics. Warrior can tank, but only until a certain point, cleric has a tank spec but it ends up horrible. The way boss fights work, people end up having to kite all the minions that spawn while a rogue solos the boss due to the healer getting instant agro, warrior who has limited threat generation, and bosses that just summon ridiculous amounts of ads. It just feels broken.

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I haven't played it personally, as Guild Wars 2 is filling my need for MMOs for the foreseeable future. I have no doubt that it's a good game if it's made by Perfect World, since they haven't made a bad F2P game yet. However, I can't see myself playing it because to me the draw of NWN and the entire DnD franchise are the characters. There are no worthwhile characters in MMOs. There are players, but that's no good unless people like to role play.

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