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Editing existing animations

animation converting hkx editing animation nifskope blender bsa archive hkxcmd

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Jezius

Jezius

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I'm really stuck on how to edit animations. I can't seem to figure out how to import files extracted from bsa archives into any kind of 3d software for animation (nifskope, blender). I tried converting them with hkxcmd but i can't get it to work. From what i understand the .hkx files need to be converted to some kind of other file which can then be imported into blender. All guides i can find are either for oldrim or a few years old and probably outdated.

 

Any help would be greatly appreciated.







Also tagged with one or more of these keywords: animation, converting hkx, editing animation, nifskope, blender, bsa archive, hkxcmd

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