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Amalrix

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  1. Well, I tried. Unfortunately I did not find that Thread on my search, but heres the solution as a quote for people finding this Thread:
  2. Thanks, probably wouldn't have found a solution without your help. Kudos to you!
  3. No, I've added the Masters manually through FO4Edit but when you load the Mod in the Creation Kit and save it the Creation Kit deletes the manually added Masters.
  4. So basically I am creating a mod of a mod currently and therefore need to have the inital mod as master file but even though objects from both mods are used in the mod I am creating they aren't added as masters in the creation kit. Due to this every time I load the mod in the Creation Kit again some spaces that should be filled are blank. Adding the Masters manually didnt help either.
  5. Excuse If I'm wrong because I didnt work with this before, but are the NPC befriended? Like have a good Relationship? Because as far as I know NPC's that are "friends" come to the Wedding.
  6. I dont know what this is... Any Ideas how to fix this? It's 2:56PM Ingame. Edit: And now its 9PM and the Sky is like its Daytime.
  7. Im Editing the Landscape Texture and in this "Square" the Textures just dont work. It just stays like it is.
  8. Just do It like it says in the Description of the Mod: Delete the Files. If you dont remember the files go here: http://www.nexusmods.com/skyrim/mods/52718/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D52718&pUp=1 and press the magnifying glass there you can see all Files. PS: If you got "Imaginator" you could you could make it Brighter.
  9. So, I want a Object and a Dialogue only activate after a certain Event. Just like: After you successfully defended Whiterun from the Stormcloaks after some time some Objects (like 2 Trees or something) appear and Proventus gets a new Dialogue. If you know any Tutorial about this or about something like this please post it in the Comment section, because I was not able to find any. PS: Sorry for my Bad English. It's not my first language. ~Alex
  10. In response to post #43224730. #43229715, #43231195, #43231225, #43234520, #43237900, #43238095, #43248580, #43248780, #43256345, #43256845, #43258870, #43261500, #43262515, #43262825, #43264055, #43264355, #43265250, #43265975, #43266150, #43268550, #43270650, #43271300, #43272015, #43274835, #43277400, #43278605, #43280025, #43280880, #43282555, #43282860, #43285205, #43285500, #43287370, #43287415, #43287810, #43288780, #43290720, #43298850, #43302560 are all replies on the same post. I'll be happy if they stay with NMM
  11. Hi! If you have a Skyrim Mod and you want a Translation from [ENG -> GER] just ask in this Topic. I'll look into the Mod and in case I like it (rarely I dont like a Mod) I'd love to Translate it!
  12. Maybe It's a Problem with the Masterfile itself. I reset through Tes5Edit already every change made to the Cell.
  13. Of course It's only deleted in the .esp - Wouldn't be a Problem if in the Cell wouldn't be a Quest. Then I could just Copy it in another mod and re-link the Doors.
  14. I've already been reading some Topic's about it but nothing worked so I'm creating my own Thread now. So I "accidently" deleted the start tower and some stuff in the Marakarth Guard Tower and then I saved my mod... Sadly I have no Backups of my File or something before it happened. I already used TES5Edit and deleted under "Cells" the Cell now the Changes I *added* are gone but the stuff I deleted is still gone?! Please help me! - Alex If you need further Information just ask :3 PS: Sorry for my Bad English sometimes ^^ It's not my main Language.
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