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Well, I tried. Unfortunately I did not find that Thread on my search, but heres the solution as a quote for people finding this Thread:
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Thanks, probably wouldn't have found a solution without your help. Kudos to you!
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No, I've added the Masters manually through FO4Edit but when you load the Mod in the Creation Kit and save it the Creation Kit deletes the manually added Masters.
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So basically I am creating a mod of a mod currently and therefore need to have the inital mod as master file but even though objects from both mods are used in the mod I am creating they aren't added as masters in the creation kit. Due to this every time I load the mod in the Creation Kit again some spaces that should be filled are blank. Adding the Masters manually didnt help either.
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Any Idea how to fix this?
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LE New Worldspace - 2PM weird White/Black Sky
Amalrix posted a topic in Skyrim's Creation Kit and Modders
I dont know what this is... Any Ideas how to fix this? It's 2:56PM Ingame. Edit: And now its 9PM and the Sky is like its Daytime. -
LE Uninstalling ICBINE 2
Amalrix replied to mrclutch2020's topic in Skyrim's Creation Kit and Modders
Just do It like it says in the Description of the Mod: Delete the Files. If you dont remember the files go here: http://www.nexusmods.com/skyrim/mods/52718/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D52718&pUp=1 and press the magnifying glass there you can see all Files. PS: If you got "Imaginator" you could you could make it Brighter. -
LE Need some help with "Activate after event"
Amalrix posted a topic in Skyrim's Creation Kit and Modders
So, I want a Object and a Dialogue only activate after a certain Event. Just like: After you successfully defended Whiterun from the Stormcloaks after some time some Objects (like 2 Trees or something) appear and Proventus gets a new Dialogue. If you know any Tutorial about this or about something like this please post it in the Comment section, because I was not able to find any. PS: Sorry for my Bad English. It's not my first language. ~Alex -
In response to post #43224730. #43229715, #43231195, #43231225, #43234520, #43237900, #43238095, #43248580, #43248780, #43256345, #43256845, #43258870, #43261500, #43262515, #43262825, #43264055, #43264355, #43265250, #43265975, #43266150, #43268550, #43270650, #43271300, #43272015, #43274835, #43277400, #43278605, #43280025, #43280880, #43282555, #43282860, #43285205, #43285500, #43287370, #43287415, #43287810, #43288780, #43290720, #43298850, #43302560 are all replies on the same post. I'll be happy if they stay with NMM
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Hi! If you have a Skyrim Mod and you want a Translation from [ENG -> GER] just ask in this Topic. I'll look into the Mod and in case I like it (rarely I dont like a Mod) I'd love to Translate it!
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[Help!] Restoring deleted assets in vanilla cell?
Amalrix replied to Amalrix's topic in Skyrim's Skyrim LE
Maybe It's a Problem with the Masterfile itself. I reset through Tes5Edit already every change made to the Cell. -
[Help!] Restoring deleted assets in vanilla cell?
Amalrix replied to Amalrix's topic in Skyrim's Skyrim LE
Of course It's only deleted in the .esp - Wouldn't be a Problem if in the Cell wouldn't be a Quest. Then I could just Copy it in another mod and re-link the Doors. -
I've already been reading some Topic's about it but nothing worked so I'm creating my own Thread now. So I "accidently" deleted the start tower and some stuff in the Marakarth Guard Tower and then I saved my mod... Sadly I have no Backups of my File or something before it happened. I already used TES5Edit and deleted under "Cells" the Cell now the Changes I *added* are gone but the stuff I deleted is still gone?! Please help me! - Alex If you need further Information just ask :3 PS: Sorry for my Bad English sometimes ^^ It's not my main Language.