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HeartAttackMan

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  1. I was hoping to copy the scrolling fire effect seen on the body of Flame Atronach's onto another model. Now, I understand that animated textures are dealt with by the BSEffectShaderProperty branch so I foolishly assumed it would be a simple case of copying this branch to the other BSTriShape and doing so does appear to work within NifSkope, but then in the CK and game the mesh with the copied BSEffectShaderProperty does not appear. This leads me to believe there is some sort of flag or property or something like that which I need to enable on the other BSTriShape - my question is what exactly is this "missing ingredient" that I need to replicate on the other BSTriShape? As unfortunately I can't find any difference between the new mesh and the Flame Atronach body mesh in NifSkope. Any help would be greatly appreciated.
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