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About marob307
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Oblivion
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Bad weather
marob307 replied to marob307's topic in Oblivion's Oblivion Construction Set and Modders
How? -
Hi, my question is simple, how make Npcs stay inside during a bad weather?
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the mnod had also lost cleaning instruction. but i didn,t find on internet.
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hi, lot of dirty edits, old cm partners mod integrated and read this guide if u r reallly interested. https://bethesda.net/community/topic/68191/step-by-step-guide-to-cleaning-the-knights-of-the-white-stallion-mod?language%5B%5D=fr
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Hello communauty, i got the rights from the author to fix and release an improved version of Knights of the White Stallion. But, i am no more interested in modding oblivion. If someone can fixe the mod, i will gladly uploadf on nexus. I have the rights not the time or the willing to do that. I post here, because i want give the opportunnity to the communauty to fixe this very popular mod.
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Hello, can someone help me to fixe the crashes I have with the curre creation kit. When I start the creation kit it crashe during the loading of the archive.
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Hi, I was the author of some mods sucessful mods on oblivion. Now I want improve the five big cities of skyrim in a vanilla way like etac and arthmoor mods settlements. I am looking for teamates to do the job more qickly as possible. The project will be call EC or Expanded cities. I plan to integrate various existing mods and build around them, add houses in cities free space and improve outskirts. The philosophy will be compatible, vanilla friendly and clean. I want support inconsequential npcs, interesting npcs, bells of skyrim, dawn of skyrim and jk skyrim. why not immersive citizen, 13 oranges mods and legacy. Pm me if you are interested, i will open a disccord !
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Hi, I was the author of some mods sucessful mods on oblivion. Now I want improve the five big cities of skyrim in a vanilla way like etac and arthmoor mods settlements. I am looking for teamates to do the job more qickly as possible. The project will be call EC or Expanded cities. I plan to integrate various existing mods and build around them, add houses in cities free space and improve outskirts. The philosophy will be compatible, vanilla friendly and clean. I want support inconsequential npcs, interesting npcs, bells of skyrim, dawn of skyrim and jk skyrim. why not immersive citizen, 13 oranges mods and legacy. Pm me if you are interested, i will open a disccord !
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Hi, I was the author of some mods sucessful mods on oblivion. Now I want improve the five big cities of skyrim in a vanilla way like etac and arthmoor mods settlements. I am looking for teamates to do the job more qickly as possible. The project will be call EC or Expanded cities. I plan to integrate various existing mods and build around them, add houses in cities free space and improve outskirts. The philosophy will be compatible, vanilla friendly and clean. I want support inconsequential npcs, interesting npcs, bells of skyrim, dawn of skyrim and jk skyrim. why not immersive citizen, 13 oranges mods and legacy. Pm me if you are interested, i will open a disccord !
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Hello, does someone have the link for the cleaned version of this mod ? ( oldrim version please) I doN,t have acced to his link, but it is on Sinitar disccord. ( I was banned for unknown reason )
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Hello, I am no longer active as a modder, because is too much time consuming and i didn't play oblivion or skyrim for now. Please don't send me request by pm and all my works is now public. I just want a credit. This permission overwrite the permission of all my files.
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Hello, in my game, couple of bandits are able to conjug bounced weapons . I don't want that. Does somebody know the guilty mod ? Also, I think is supreme magicka or greed overhaul. if is supreme magicka, how turn that off ? I d'on want magic bandits in game. ( but i tolerate only wizzard bandits)
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cool I was to asking the same question,
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hello, how can the bodies during the civil war battle can remain on the field ?
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My LE is very stable not crash at all. Lot of poeple doesn't know ho to mod, but for now, i still on LE because too much modds were not ported.