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GrumpyTanky

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  1. Old post... But yeah... Same issue... Trying to use my grass mod on a fresh install and cannot get any grass to sort out... did my ini edits... load orders... even check in F4Edit... nada... All the settings are perfect... It just wont work ingame... any ideas?
  2. Hey, Had a quick one for everyone... As I am stumped... Had my ENB working perfectly fine... No updates on FO4 no updates on the ENB... Everything was working perfectly... Started up FO4 today... Everything looked off, graphically... Also noticed the ENB text didn't show up at launch... Very odd... Soooooo... Started digging: Uninstalled everything to do with the ENB... Then launched... Resaved... Cleaned the save... Then relaunched... Saved a new file... Exited... Installed latest version of ENB Launched Nothing... Scratch head... broke a broom... anger management etc... had a pint... tried again Launched older save nada poured through the ENB .ini s... nothing outta place... Again nothing has changed with any of my files... I'm running latest versions of F4SE and NAC with Ultimate Immersion ENB (or I was) all via Mod Organizer 2... Buuuut I manually installed the ENB as we should... I really can't find any reasons on the tinter-webs and am kinda stumped... Any ideas outside of what I've done plez, I am all ears! Cheers!
  3. Blaaaah! Nevermind... You had put down the wrong command... The one that works if anyone needs to know is: bAllowMultipleMasterLoads=1
  4. Did you ever figure out what it was? I did the update and now it wont recognize the previous .ini edits... Tried new .ini's and a fresh install... Nada... Any help would be stellar!
  5. .INI FILES!!!!!!!! ARG!!!! Uninstalled everything... reinstalled... clean vanilla... threw my old .ini files back into docs... Same bug... Deleted em and re-tried... Works fine... Dammit!!! So much work... so, so many mods to reinstall... *SAD HANDS* :facepalm:
  6. Uninstalled EVERYTHING... Still same problem... Seriously F*cked off now...
  7. Okay... Everything worked fine yesterday... No dramas... Started today, and ran the CK, it did a 50mb update... now I got this... Games toast... Any ideas on what this bug is? or how I can go about fixing it? No one can move at all... but everything else functions... Sounds... weather... everything... It's like all the NPC's and player have been turned off... And I already tried console commands... Thinking maybe I left on one when I saved... I started a whole new game and it's the same with a fresh start... Started going through my mods that I updated in the last 24 hours, and with them on or uninstalled, no difference... Cheers in advance for any links, or help on this... Laaaast think I wanna do is a fresh install... Takes me days to get his stupid game up and running with all my mods... bloody laaaame! Further to this frustration the CK won't allow me to load more than one master file, so now I can't work on my mods... I tried adding the ballowmultiplemaster=1 or whatever to my .ini's and a custom one for the creationkitcustom.ini too... but nothing... Yeaaaaaah Cheers for the "update" bethesda...
  8. Here's the idea... On death: Player falls to the ground...Player then bleeds out (20 - 30 seconds)...The screen fades to black...The screen fades in to talking to a doctor... (Dialog view, Dr. says an already in-game phrase about how you were almost dead)Player has woken up in nearest medical centre/doctors office...4 - 8 days pass, since blacking out...Doctor takes 60% of players caps as payment...Player is fully healed...Player carries on...But, I couldn't figure out the scripting, because I'm a mong... Laaaaame... If anyone wants to take this on... or can hold my hand through creation... Pretty please... I've been 'dying' for this mod... :woot:
  9. You figure it out mate? I cant get mine into game... But, im using the CK...
  10. Okay... I've gotta be a mega mong or some sh*t... I still for the life of me can't even get the materials to swap... Is there a tutorial somewhere? I've torn apart several mods... and still can't figure out how to tell the 'armor' to use the new textures... Is there an option in the CK headers? I can get a new model in game with all new names etc... as easy as skyrim, but forcing the model to use the new texture is not happening... Sooooooo... Frustrated...
  11. Anyone thought of doing HESO variants? They'd need to be able to go in the ground to at least the halfway point and have models that can be stacked, but it could make for some cool walls... I was near the quarry, and saw some gravel walls, with the black rocks inside the rusted cross-hatched wire fencing... Looked like a missed opportunity on Bethesda's part... http://www.hesco.com/media/1693/500milrendernew.gif http://img.weiku.com/a/005/014/search_hesco_barrier_8691_1.jpg http://www.copybook.com/media/military/profiles/hesco-bastion-concertainer/migrated/images/HescoImage2.jpg http://www.pakuya.com/upload/20111113/Welded_Gabion_Hesco_Barrier.jpg
  12. Basically, I'm trying to have it so the army fatigues camouflage can be changed at an armour bench... I've got the .dds' sorted... and the materials too... I mostly just cant get anything to show up in the armour bench... If I can get that far, as in, I take a set of Army Fatigues to a bench and it says 'Add-ons', then in that option there's my sub-options to 'Change Scheme', then you choose the scheme and it applies the new texture to the existing model... I can work from there... figuring out the file paths, if there are any errors... I'm just stumped on getting the options to edit materials in-game at the bench... Tore apart a couple of mods that work... and even after copying em a bit, things aren't showing up... Thus I must have missed something... Cheers!
  13. There's no way we are all stumped... Any help would be massive... Would like to just get this finished and out to the nexus... ;(
  14. Hello fine gents, and ladies... I've run into a problem with the CK and cant find any info on it... I'm trying to add new materials to the Army Fatigues (for now) and can not for the life of me get it to work in game... Heres a bunch of pics of where I am thus far... http://i1322.photobucket.com/albums/u574/VonLuck/Basics_zpsx5oftel7.png ABOVE: Is the main set-up http://i1322.photobucket.com/albums/u574/VonLuck/Armour%20Addon_zpsmdw5gb0a.png ABOVE: Armour Addon http://i1322.photobucket.com/albums/u574/VonLuck/Armour_zpsum3bwn6t.png ABOVE: Armour http://i1322.photobucket.com/albums/u574/VonLuck/Material%20Swap_zpskb4hmeha.png ABOVE: Material Swap http://i1322.photobucket.com/albums/u574/VonLuck/Misc%20Item_zpssvhff5up.png ABOVE: Misc Item (for mod box in pipboy) http://i1322.photobucket.com/albums/u574/VonLuck/AP%20Keyword_zpsfqjs8gkr.png ABOVE: Keyword (Attach Point) http://i1322.photobucket.com/albums/u574/VonLuck/MA%20Keyword_zpssunscg54.png ABOVE: Keyword (Mod Association) http://i1322.photobucket.com/albums/u574/VonLuck/Constructible%20Object_zpsu4mbktx9.png ABOVE: Constructible Object http://i1322.photobucket.com/albums/u574/VonLuck/Object%20Mod_zpsfry1meik.png ABOVE: Finally the Object Mod (OMOD)... I feel like its somewhere in the OMOD... But, I also feel like I've missed a completely different part telling the armour bench that it can construct this thing... I'm trying to have unique constructible names much like the NCR mods, easy to find... IE, "Change Camouflage Scheme" and then once you open that then "Fallshirmjaeger, Pea Pod," ETC... But, I can't even get it to show up in the armour bench when editing the ingame existing Army Fatigues... Any help would be massively appreciated... Because I'm stumped... For now... Skyrim was miles easier to add new models and textures... This seems a lot more complicated... Nevertheless... Thanks again for any help...
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