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12vegeta12

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  1. Hi arudon, I'd love to work more on this mod but sadly I don't have the time for it :( Maybe I can pick it up another time. I also got pretty stumped on how to prepare 3D meshes for Skyrim
  2. Dear everyone, when I play Skyrim SE I have a couple of problems with the display. For example, I have very ugly striped shadows that are so distracting that I just can't play. A few days ago the issue dissapeared but now it showed up again. I tried fixes found on Google but the SE skyrimprefs file is different from the old Skyrim, and I tried all possible combos of the display options quality in the launch menu. http://img10.deviantart.net/f938/i/2016/318/f/9/20161113143601_1_by_lily_meow-daode31.jpg http://img11.deviantart.net/1d53/i/2016/318/2/c/20161113143517_1_by_lily_meow-daode2x.jpg Also, when I am outside in the game, there's a very ugly stripe (sometimes, several) on the screen. It seems to do with the ambient fog or something like that. http://img10.deviantart.net/4130/i/2016/318/3/2/20161113143504_1_by_lily_meow-daode2v.jpg Does anyone also have these problems? Does anyone know a fix for it for SE?
  3. Dear everyone, when I play Skyrim SE I have a couple of problems with the display. For example, I have very ugly striped shadows that are so distracting that I just can't play. A few days ago the issue dissapeared but now it showed up again. I tried fixes found on Google but the SE skyrimprefs file is different from the old Skyrim, and I tried all possible combos of the display options quality in the launch menu. http://img10.deviantart.net/f938/i/2016/318/f/9/20161113143601_1_by_lily_meow-daode31.jpg http://img11.deviantart.net/1d53/i/2016/318/2/c/20161113143517_1_by_lily_meow-daode2x.jpg Also, when I am outside in the game, there's a very ugly stripe (sometimes, several) on the screen. It seems to do with the ambient fog or something like that. http://img10.deviantart.net/4130/i/2016/318/3/2/20161113143504_1_by_lily_meow-daode2v.jpg Does anyone also have these problems? Does anyone know a fix for it for SE?
  4. Hi everyone. I'm sorry for the little updates so far, sadly this is my first time making a mod for Skyrim and I regret to say I have some problems. I know how to make models, sculpts and textures, but I don't have any idea where to start to actually put these into Skyrim... I've tried to install the nif plugin for Maya but it doesn't want to show up even if I activate it in the plugin menu? It will just say imported Nif file is unsupported format I also tried to import SE models into Nifkskope, but that gives errors, is this because it's very new? I'm sorry if I sound like a noob :x I do know where to start, for example this tutorial (http://wiki.tesnexus.com/index.php/Creating_a_custom_race_for_Skyrim) but I cannot start if I cannot edit or make my own nif files update: seems like theres a new nifskope release that can import the new SE nif files ! my only problem now is that I cannot import nifs in Maya 2016 even with the plugin provided by nifskope site
  5. Thank you for this extensive commentary! These tips will really help me, since it's my first time making a mod, for Skyrim at least. It's a good idea to have the extra arms be smaller and on a looping animation, and to put them in the tail slot. I'm gonna make some extra concept art based on these tips and research how to best make the meshes and animations. I'll post when I've got something new to show! Thanks for the comment. Thats a great idea! I've always loved alchemy in the games. Bugs like bees can sense flowers from miles away. I'm gonna add that to the list : )
  6. Hi everyone! This is my first time posting to the Forums, but I really wanted to make a topic for a mod that I've started working on. My concept was: a playable insect race mod. Although the Elder Scrolls universe is full of interesting insect creatures, it has always sorely lacked a sentient playable bug race. I'm a big fan of those myself, and after looking around and not being able to find a mod like this, I decided I could try it myself. I would like to make a bug species that doesn’t fall into the cliché of creepy, often not well researched monster faces, as even some of the Elder Scrolls creatures themselves are, but one based on real insect anatomy. I'm a game artist student; I can create concept art, 3D models, sculpts but I still have to find out how to implement all the art into a usable mod :') However I've got help for that, so I'm not here to ask about that. I'm here to show some concept art and ask for opinions! I would love to hear your feedback and if anyone is interested in a race like this. Give me suggestions, tips or just leave a comment! I would love to hear from the community! :D Here's some concept art that I did so far; http://orig06.deviantart.net/6b7a/f/2016/218/9/a/bodiesconceptart_by_delirious_biznasty-dactynv.jpg http://orig12.deviantart.net/1ef7/f/2016/218/d/5/limbs_concept_art_by_delirious_biznasty-dactykf.jpg I've mostly been thinking about the general shape and looks of the body, I haven't really gone into detail yet on the face. I thought it would be interesting to have secondary limbs, just for aesthetic reasons, showing when they don't wear any chest piece. For the looks, I was inspired by the game Warframe and general robot designs, to make a sort of insect exoskeleton look. The race could be from another part of the world Nirn than Tamriel, like Akavir or Pyandonea. A place with lots of oxygen could explain their large size for an insectoid species. Their body consists of an armor-like exoskeleton, that defines a muscular-looking shape, making them look strong to other races, even if the individual doesn't have as much muscle mass. Between the exoskeleton parts is a black, shiny and soft tissue that enables movement. My idea for customization for a character: Different antennae and fluff combinations to choose from as hairstyles, different eyes and the usual. Ideas for race specific powers: Intimidation (due to their strong look), perhaps good at unarmored protection. Tell me your thoughts, suggestions! I would love to hear it! Thanks for reading :)
  7. Dubble post lol sorry xD Anyway, here is version 1: http://i777.photobucket.com/albums/yy57/12vegeta12/solstheim.jpg?t=1282771974 version 2: http://i777.photobucket.com/albums/yy57/12vegeta12/solstheim-1.jpg?t=1282854362 version 3: http://i777.photobucket.com/albums/yy57/12vegeta12/solstheim-2.jpg?t=1282854383 (done with all the landmass, still have to add all the names and the Skaal Village.) version 4: COMING SOON
  8. Thank you all :D HERE IS A NEW VERSION: http://i777.photobucket.com/albums/yy57/12vegeta12/solstheim-1.jpg?t=1282841325
  9. Lol thanks :D @ub3rman123 I use the Clone Stamp Tool in Photoshop CS4. And yes it's Lake Canalus, I couldn't find a better one xD And what do you meen with "An Imperial Territory" I just looked up a map of Solstheim. Dunno if they left something out. EDIT: Oh I see. Yes they forgot the Y. You've got good eyes :D
  10. Hello,! That's funny I just started creating a map for Solstheim in Oblivion style :D If you want, I can make one of Vvardenfell and Mournhold too. I'll tell you when I'm done with Solstheim ^^ this is my current progress: http://i777.photobucket.com/albums/yy57/12vegeta12/solstheim.jpg?t=1282771974
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