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justen99

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  1. Wow, blast from the past. This was also an issue with the old "Requiem for a Capital Wasteland" mod back in 2012, which was the precursor to TTW (different team, different name, same basic concept). Back then I tracked the issue down to a dialogue check from FO3 that used a function to check to see whether Flack or Shrapnel's shop dialogue should be available in Rivet City. If this function was used in a dialogue condition, talking to the OWB CIU would crash the game. I was able to fix it in Requiem, and I'm sure the TTW team has fixed it in TTW as well, so my guess is that you've either added or removed something that has re-exposed the same issue. Sorry I don't remember more details, but it's been 8 years since I last saw this issue. Hopefully this will help you track down the cause. EDIT: Looks like this is fixed in JIP LN, per the TTW FAQ. See here: https://taleoftwowastelands.com/faq#SinkCrash
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