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jovialAssassin

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  1. It's difficult to say without more information, could you post your load order?
  2. Already have both as persistent references. As I said it's trying to access the barter menu when the NPC has a vendor chest. Trying to access said NPC when it doesn't have the chest doesn't cause a CTD.
  3. Is it possible, through use of a menu button, to access an NPC shopkeeper's barter menu? I ask because I can access Joe Average NPC's barter menu in such a method, but the moment I try to access the barter menu of any NPC that has a vendor chest causes an immediate CTD. Looking at Lonesome Road's commissary script, which does something similar, is less than helpful given it relies on linked references - something I can't use without an object to link it to. Soo... anyone have any ideas? :mellow:
  4. That seems to have worked, thanks! (Though I'm now wondering why this number of doom seems to be lower than before upgrading my rig but eh, I'll take what I can get)
  5. Alright ladies and gents, take a seat as this is going to take a bit of explanation. So rather recently I had to perform a fairly comprehensive overhaul of my computer, everything except the DVD drive and the hard drives were replaced. I say this because after attempting to play New Vegas I've run into the rather interesting annoying unholy rage-inducing bug where I approach certain locations (right out front of Chet's general store and the Prospector Saloon seems to be reliable a point to trigger it) and the game stops loading meshes, loading sounds associated with said meshes and I can't seem to enter any menus (excepting the command console). Things I have done and/or determined: Uninstalling and reinstalling hasn't fixed this. It's NVSE-independent. It used to be associated with an esp I used to tie together various FormID lists, but that no longer seems to be the case. (Maybe it's tied to another mod now or I'm just flat-out wrong about this? I'll have to check when it's not 2:30 AM.) Hitting escape and then triggering a loading screen (going through a door) allows me to bring up the escape menu, but none of the options seem to work. I have all DLC excepting GRA and the Courier's stash. Any assistance in fixing this would be greatly appreciated. And before anyone asks, the game's not pirated.
  6. If you do have Dead Money, try giving this mod a go: http://www.newvegasnexus.com/downloads/file.php?id=41528 For whatever reason (if this is actually the case), the game thinks you're in a poison cloud and is draining your health.
  7. Here, try this: http://newvegasnexus.com/downloads/file.php?id=37572 Should do what you're looking for, among other things.
  8. Do you have Fallout Mod Manager installed, yes or no? :facepalm: If not, you can grab a copy here and make sure to get the copy that supports New Vegas. Install it, and if you've dropped the Advanced Stealth Armour files into the proper location once you bring up FOMM, it should show the Advanced Stealth Armour mod as unchecked. Check it and hit the button to play New Vegas. Also: what version of New Vegas do you have?
  9. Erm... What? I'm not sure I understand what you're asking for help with. First thing's first; could I get a link to this mod? I can't find anything related to "ADVStealthSuit" and without any idea of what the mod is trying to do, it's kinda hard to help. But some basic questions to make sure we're not missing anything: are you using Fallout Mod Manager, or have some other method of enabling mods? Do you have any applicable DLC? (Some mods require you have official DLC to work properly.) Is it for the appropriate game?
  10. My guess? Obsidian isn't going to bother, given how tricky a legal situation such a scenario would present, so you're gonna have to stick with player-made fixes I'm afraid.
  11. Try this Also: if, say, YCS/186 doesn't bring up anything in the search, try just YCS, you'd be surprised. ;)
  12. Try disabling the Sunglasses Shipment merchant, that should do the trick. Edit: Just the merchant, no need to uninstall the main mod itself.
  13. Well, I think I just solved the mystery of why/how FNVToolkit got itself associated with the mod. Seems I used a recipe from another mod, inadvertently adding the FNVToolkit in the process and forgot I'd done so until I had to port it over to you. :facedesk:
  14. Confirming the only masters are FalloutNV.esm and FNVToolkit.esm. Here: http://dl.dropbox.com/u/19427702/scrubbed_Omnitool.zip I've scrubbed the masters down to just FalloutNV.esm in this version, but you'll still need some sort of NVSE-enabled editor for parts of the script (the hotkey, and the printtoconsole functions are the only things there that use it, IIRC).
  15. I'm using the GECK Power Up with NVSE, maybe that's the problem? The only masters this file has are FalloutNV.esm and FNVToolkit.esm. Edit: Here's the link: http://www.newvegasnexus.com/downloads/file.php?id=36290 You'll need the main file (I'm using 0.1.1) and the optional NVSE support update for 0.1.1 as well.
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