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DizzasterJuice

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    Fallout 4
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    Witcher 3

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  1. I think I know the solution to #3. It happens alot with the decoder guy Alex and the sherriff in the Rock on Akilla and also Genghis Khan. Whenever your companion gets too close to the conversation it bugs out like that and they just stop talking. Solution is to reload then tell your companion to "wait here" some distance away then start the conversation.
  2. In the console type in "help" followed by the name of the magazine, perk, or any item, then followed by "4" and it will bring up a list with everything with that name in it. Then type in "player.additem (ItemID)" and number requested (1) or for perk it's “player.addperk (PerkID)”
  3. I have had similar problems with skeleton mods that caused crashes when near other location mods, for instance, there's a gender specific skeleton mod that I would have to disable before I could approach Fusion City. And I had an extended skeleton mod that caused a crash with a specific follower mod location (can't remember the name).
  4. There was a mod exactly like this on another site which I won't mention, but it was seriously broken in that it would corrupt your save files and cause CTDs. The only difference was that it could be added to any settlement. Awhile back I rebuilt and fixed it for my own use but not sure if I even have it anymore. My point is that it can be fixed.
  5. I need a new team member who is experienced with quest scripting in the C.K. for FO4. A.R.E.S. Androids is a huge quest mod with new models, races, fully voiced quests, etc. Most of the physical assets are completed and it's now down to the quests. Images of progress including in-game models.
  6. Some mods still work after 1.06. The only ones I know that do not work are weapon damage mods and face texture mods.
  7. You need to reinstall the mods and the 2 DLLs before they will work. Some mods like weapon damage or face textures won't work but most others will. If you didn't use MEA Recovery Tool before you installed the mods, you can open Origins and right click on your game and select repair.
  8. Someone else pointed out to me that I forgot to re-load the Anselsdk64.dll and Anselsdk64_org.dll. I managed to get one mod working but I haven't tested the two you mentioned. I know that weapon damage mods do not work though.
  9. 1.06 disabled all mods as we suspected it would. We'll have to wait for an update from MEAExploer.
  10. what tool? Can you send a link to a download? I *have* to fix hair and eye textures :O I'm guessing it's this tool https://greydynamics.github.io/Frostbite3_Editor/ but I haven't been able to get it to work for me. saw that one too, and I can't get it to work either :sad: That one is for Battlefield 4. There is another that is modified to work for Dragon Age Inquisition. This one will be for Mass Effect Andromeda when it's finished but it's not ready for release yet.
  11. I managed to get some of the Frostbite 3 Editor tools working for Andromeda but so far I can only do re-textures. Still playing with the meshes.
  12. None of the final love scenes have been posted on youtube yet. You get one kissing scene then a longer nudity scene after you commit to a relationship. I'm on my 2nd play-through now and I actually thought the final scene is better then any of the DA games. It's the hideous character creation that kills this game for me.
  13. Max doesn't export the BSLightingShaderProperty correctly. Just Block > Copy Branch and Block > Paste Branch the one from the vanilla mesh to the new one in Nifskope.
  14. There is one main quest with several side quests, 6 main NPCs, 8 other NPCs including 2 android settlers, almost 3000 lines of voiced dialogue, 18+ separate android outfits with a bunch of variations, a lot of the android outfits will also be converted to CBBE (some have already been released), 3 unique NPC android bodies, 1 unique Assaultron, 1 player android race with male and female, 2 settlements, a mansion, Bidi's place exterior cell, a theater interior cell, a bar interior cell, a final scene interior cell, a beach and beach bar exterior cell, a Memory Den exterior cell, several new furniture items, and a ton of other little stuff I can't even think of right now. Most of this is done or I am in the process of finishing. The only major parts left are quest related. I had a team member handling it but he moved on to something else because the CK is very frustrating to work with. There are 4 experienced voice actors on the team now and myself. I need one team member who is experienced with the CK and Papyrus scripting to help on the quests.
  15. I need someone that is experienced with the CK and Papyrus scripting to help with the quests. It's a huge project so it's not like it's one or two little things. It would be a project commitment.
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