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cortex56

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  1. OMG!!!! I can't believe you actually accomplished this. I followed you through your messages as you progressed and kept saying he'll never make it. You did. I am impressed. I can barely get to Helgen to start the main quest due to Bandit explorers attacking me. I get one shot before I can even grab a follower. lol I'll keep trying. Edit: What are the best running shoes in Skyrim? :)
  2. Whoever is not wearing green, "Pinch". :)
  3. In response to post #57292676. Currently it is my understanding that individual file over write is not part of Vortex yet. I did read where it is on Tannin's todo list, if I read that properly. So, if you install two mods, with LOOSE files of the exact same name into the exact same folder, second one installed is going to over write the first one installed, just like in NMM but with no option to agree to that or disagree with it. Where NMM says" text1 has already been installed by mod a, do you want to overwrite that with text1 of mod b?" and you have the option of saying yes or no. I also see that as being a problem for some users, however, like I said I did read where that or something similar is on Tannin's todo list.
  4. In response to post #57262401. #57266151, #57268076, #57272306, #57272431, #57272636, #57273336, #57274571, #57277421 are all replies on the same post. On the Tabs page, far right, there is a gear icon. Click that and the flags window will open. Make sure load order flag is on. Then click the "Load Order" at the top of the Plugins page. That will list them in order they load. Numbered from 0 to whatever. If you drag one esp up or down, set the rule, click sort now at the top of the page. That esp will show in it's new position and be numbered correctly.
  5. In response to post #57269631. #57270631, #57273841, #57278481 are all replies on the same post. I finished my install last night and I was too tired to post here. I finished up with 168 active mods. I downloaded a fresh copy of each mod from the nexus (Sorry about the bandwidth usage Nexus). Once I received the notification that the download was complete, I clicked the install button. Once I received the notification the mod had installed I clicked the enable button in the notification. There were a few times (Random) that the mod would show enabled, however, the esp Plugin would not. I sent this report to Tannin's Team, maybe that is a bug, maybe it has something to do with the mod, I don't know. Maybe I did something wrong, always a a threat when I do anything. Once I installed all the mods I wanted and verified the enabled esp. I went to the Mods tab and looked at all the conflicts. Clicking the lightning bolt next to the dependencies icon opened a window that showed me which mods were conflicting and I was able to set a rule for each individual conflict. This used to take me two pieces of software to do and more time. 1. Install through NMM, run LOOT. Verify position as per Author request, re-open LOOT and set the meta data for that new mod to load after xmod in my list. I am now able to do the same thing with: Click install, click enable, 2 clicks to set a rule. I have to admit that setting up 168 mods was a time consuming ordeal and a bit cumbersome, mostly because I went slow trying not to make a mistake. BUT - How many times are you going to have to install 168 different mods and set them up. Also, when you do, once you get used to Vortex, it will be faster. I did notice, that if I installed a mod that required a master, a notification came that told me I was missing a master. Clicking the notification showed me the Master I was missing. I like it, it's like having someone smarter than me (not hard to find) watching over my shoulder. I have to tell you I am sold on Vortex at this point. Love it!
  6. In response to post #57270101. You can test Vortex without changing anything on your NMM. Install Vortex, Open the Mods Tab, click Import from NMM in the orange bar at top of the page. Vortex will import the mods from NMM but leaves NMM untouched. You may want to open the plugins page of NMM and uncheck all the mods if you have a problem, but do not uninstall anything. Then go into Vortex and look around.
  7. In response to post #57269631. @mccauleykevinj, What exactly did you have issues with? I uninstalled all active mods from NMM and purged loose files. I am currently downloading all 156 mods I normally use and am about 40 mods into it with no issues yet. Click the download with NMM button on the website, get a notification in Vortex under the mods tab, that x mod has been downloaded and an Install button next to it. Click the Install button, it installs and the notification updates telling you it installed with an Enable button next to that. Click the enable button and move to next download. esp's are showing enabled. Looking into the game folders, loose files are installing into the proper folders. If you can be more specific, I volunteer to try to reproduce it and send a feedback report into the team. I will continue installing through Vortex and see if I can get an error or something weird to happen. I'll also be able to see if the game looks right when finished.
  8. In response to post #57227931. #57228261, #57231896, #57231991, #57232121, #57237146, #57239481, #57239706, #57240016, #57242146, #57242636, #57245161, #57255431, #57268611 are all replies on the same post. Vortex does handle Manual load ordering. I have written it in previous posts, it handles it in several easy ways. Single esp positioning, bulk esp positioning. Rule sets or global's. In most cases positioning an esp is a two click process, removing the rule for an esp is again a two click process. If you want to position your entire load list of esp's you can. I don't know why anyone would, but you could do it in Vortex. I like it. It is very fast and flexible. I know some people posted here as soon as they opened Vortex and ranted how horrible it was. They didn't take the time to move around in it and see what they could do. There is a learning curve. Be ready for that, but it's a small learning curve. All I can say is the same thing your mother used to tell you when she put that green stuff on your plate at supper, "Try it, you just might like it". :)
  9. Removing a rule is a two click process. Click the dependencies icon, a small window opens showing the rules you have set for that esp. each rule will have a (-) next to it, just click that and the rule is removed. Changing rules is simple and fast. You can set as many rules for one esp as you need. In fact several esp's have rules already set that the user is unable to remove, set by the author or the mod I presume. Some have 10 or 11 rules. So yes in the example below, you would have to set two rules for a. esp to load it below b. esp and loading more esp's that you want to manually order will require moving them into position and adding that rule. The nice thing is, once you set this rule or rules, they do not change position. And the drag and drop makes it very fast, and the window auto pops up with the rule already there, all you have to do is click the ADD button. I don't know about MO, I never used it. But with NMM, moving esp's up or down the list, then running LOOT, you would have to move them again. I used LOOT to set my rules prior to Vortex so Vortex is a God send for me. It is fast, easy to use and does almost everything I want a MO to do. Take time to work with it a bit when you get the opportunity, the more I work in it the more I like it. Yes it is missing a few things, although reading through the forums I see Tannin has a todo list of those things, so... Great!
  10. In response to post #57262401. #57266151 is also a reply to the same post. Just an added note: To remove a rule is simple; Open the Plugins Tab, click the dependencies icon of the esp you want to remove the rule from. A small window opens showing you the rule that is applied, or all of the rules applied if you have set more for that esp, each rule has a (-) next to it, click that and the rule is removed. Simple two click process. It is very fast at loading mods, changing position, and removing the rule. The more I work in Vortex, the more I like it.
  11. I keep seeing topic after topic of Manual Load Ordering not being a part of Vortex. I have been using Vortex for a couple days now and I have to tell you that Manual Load Ordering is there. It's just handled differently. In Vortex to Manually change your load order; grab the dependencies icon of the esp you want to move up or down, drag it to the esp you want to load it after. Release the icon. a window will pop up giving you the rule you want to apply to the esp you moved. You can either confirm it or cancel it and start over. If you confirm it, the rule will be applied and no matter how many times you run LOOT, that esp will not change positions. If you want to remove that rule from the esp, it is a two click process, click the dependencies icon, click the (-) sign for the rule that was applied. The nice thing is, you can set rules that wont change when running LOOT, but also, you can set global values for any esp to load higher or lower in the list. These two forms of load ordering stack, giving you more control over plugins than you had with NMM. Global values that are higher load lower in the load order (100) loads after (0), (-100) would load high in the load order. Vortex is fast and easy once you get through the learning curve. The one thing not YET available in Vortex is individual file conflict resolutions, meaning you can not cherry pick the files from one mod to over ride the files of another mod. I did read where Tannin stated that was on the ToDo list.
  12. I am not as smart as the rest of you so bare with me a second. I have been using Vortex for a couple days now and trying several things, including manually ordering plugins. That said: You have a. esp b. esp c. esp d. esp you want: b. esp c. esp a. esp d. esp In Vortex to accomplish this you - Grab the dependencies icon for a. esp and drag it to c.esp A window will open giving you the rule a.esp "Must Load After c.esp you can either confirm that or cancel it. If confirmed, that rule will stand until you manually remove the rule from a.esp. It is simple fast and stays in place even after re-running LOOT. Ok. Now start yelling and tell me what I missed. :)
  13. In response to post #57262401. For manually sorting plugins, all you have to do in Vortex is; Open the Plugins tab, grab the dependencies icon for the esp you want to move, and drag it to the position you want it. A window opens giving you the rule you are applying. You can either confirm that or cancel it and move the esp elsewhere. It is very simple and fast. AND - It will not change position if you run LOOT after you confirm the rule you applied by moving the plugin, until YOU remove the rule. So you can add mods and run LOOT and not have to re-position any of the mods you have already done.
  14. This is becoming painful to read. If you put 20 people in a room, and ask one question, you will get 20 different answers and an arguement. The Nexus team is giving software to 14,000,000 members. How can you even begin to please them all? I have been using Vortex for a couple days now and I actually like the new mod ordering method of setting rules on a per mod basis, because it never changes unless you change it. Another thing, there is two different ways to manually order mods. You can run LOOT 100 times, install and remove mods, the mods you set the rules for never change position unless you update the rules. Doing something one time, beats having to do that everytime you run LOOT. As far as the work space being inefficient - Good Lord! Give me a break. I like the new Dashboard and the widgets. I see a lot of potential for expansion there. The tool buttons are clean and easy to setup and right there with the game you are working with. The plugins tab is fine for me. I like being able to double click a esp and get information for it. Same with the mods tab. I intentionally installed two mods I know to conflict. Vortex gave me the information that they have 24 conflicting files, and named the files. Now I have to make a choice. Which mod do I want to win the conflict? Well, I didn't want to make that choice. I wanted my cake and eat it also. Now the one thing that Vortex does not offer is a file by file choice for over write. Therefore, I either have to make a choice for which mods wins or - I have to open the mods and pick the files from Mod A the 24 conflicting files and place the ones I want into the Mod B folders. This will happen with mods that use loose files. Cherry picking file by file is not handled in Vortex. This will effect very few users out of the 14,000,000 that recieve Vortex for FREE. There is a learning curve for Vortex as there is with any new software you use. I know people are comfortable with MO and NMM because they have been around forever. But like anything else, they have become out dated. My suggestion is; use Vortex for a few days. Don't just look at one feature and say I don't like it. Didn't your mother ever tell you to try a taste of food before you say you don't like something? The file by file over write not being a feature of Vortex is going to effect some people adversly. However, if you were one of the ones, picking file by file over write, I'm sure you are intelligent enough to switch and swap files in loose packed mods. The wonderful thing about Vortex is, it tells you exactly which files are the ones you are looking for. No guessing. I know some are complaining who have not had the opportunity to even use Vortex yet. Wait until it comes out, then try it, then make your negative or positive comment. Now I am not the sharpest tool in the shed, but Vortex is becoming very easy for me to navigate and figure out. I'm pretty sure once you spend some time with it, you will learn that it is more powerful than you think at this point. Just my humble opinion, please don't beat me up or throw sticks at me. Just give Vortex some time and play with it a little before you make up your mind that you don't like it. Kudos Tannin and Team
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