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Ghozgul

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  1. A shame I can't understand how to make armor mod, I can make and import weapons but I've never be able to import armors...
  2. It was indeed the AA selection, dat s#*! was quite hidden x) Thanks!
  3. I don't think so, I changed the model in both male and female section, unless there is somewhere else required ?
  4. [sOLVED] Hey guys, so I'm usually making weapons mods without problem, I'm following the simple steps in the CK to duplicate the base weapon I want and replacing the meshes and data by mine freshly done in Nifskope. So I tried to do the same with a shield I made, the nifskope part looks done and I think the issue is in CK. I'm using the daedric shield as base for mine, so I duplicate the two entries with shield in CK, and replace them with my new meshes. Everything seems fine, the preview are loading my shield properly but when I go in game, I can select the shield from my mod, it loads in the inventory with it's own look and name, but when I equip it it's using the daedric meshes.... It seems I'm missing a simple step somewhere but after digging for a while I can't find the answer at my question :sad: any help would be appreciated =D
  5. How many materials/name do you have in blender when exporting ? SP doesn't use the name of the mesh but the name of the material you use.
  6. That's what I was thinking, I guess a script would be the only way to achieve this. I hope it could be, I had this idea in mind for a long time and I'd love to see it ingame, I think it can be a good game mechanic
  7. Hey guys, to recap the title I'm actually wondering if it's possible to change the behavior of the weapon on the character if we're wearing a power armor or not. It's been a while I'd love to create few weapons for PA, like a large slug shotgun or bigger sniper. But the downside of this weapon for the player would be to have like a stagger effect when shooting IF the player is not wearing a PA, basically the recoil would be too powerful for a regular human so that's why the stagger effect. Does anyone knows if it's possible ?
  8. Hey guys, I'm actually creating a new weapon, I wanted to create at first on the same model as a rifle for hand placements and animation, but I went a bit further and nothing matchs up anymore. I know custom animations are possible since there is quite some already on Nexus, but I don't find anything about how to create some custom animation like holding/reloading ect. I just found one but it's made with Maya and I'm working with Blender so it's no use for me :/ That would be awesome if someone could help me with that ! Thanks ;)
  9. You prefer a full sheath or just a small one like the 2nd link ? I can do both so I need to know which one make :P
  10. Well, thanks for your help but I think I'll give up now...The armor turns invisible now, and same if I try to combine the two, it looks good in bodyslide but invisible once equip.
  11. Ok for LOOT and load order but is there any warning in LOOT ? And for the loading screen part, are you sure you have all the requirement ?
  12. When I tried to put them both, the last one just replace the previous, so I just equip one. And I don't really see which line am I supposed to adjust on Nifskope actually.
  13. Yup that's what I did with Outfit studio, so now I have the TERA armor looking like the image, but can't have both at the same time :/
  14. I don't want to combine the meshes, I just remove the one I don't want on the TERA armor, but I prefer keeping them as 2 separate armor part
  15. Yo guys, so I would like to mix 2 armors, the first is from the TERA port:https://www.nexusmods.com/skyrimspecialedition/mods/9651?tab=images and the 2nd is an armor I found on internet, not on Nexus but basically it's a dress sleeveless. As result I'd like to remove most of the body armor part to keep only the shoulders/sleeve (legs and arms) on it like the image, but I want to be able to also add my dress in the middle (since the part covered as been remove) but the problem is: they are both body part. With TESedit I tried to move the armor from body slot to calves (since it's empty on my character) but it doesn't works. So how could I do that ? Thanks !
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