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captainultima

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  1. Okay, i have managed to narrow down the issue to the keywords. I have replicated all the needed keywords from automatron and replaced T60 with X01 where necessary but the armor still remains X-01 in game. If i replace all X01 keywords with T60 and put the additional keyword from automatron back to the object effects my own armor gets correctly the tesla preficx but also at the same time gets named back to T-60. Does anyone know if there is a menu in the Construction Kit where you define keywords or maybe the Tesla T-60 is somehow hard coded or scripted? P.S. I also released the file already without the Tesla Prefix so anyone can take a crack at getting it to work if they want to. http://www.nexusmods.com/fallout4/mods/14515/?
  2. Hello to All. I have been working on a Tesla X-01 power armor to get acquanited with the new .nif and the construction kit. I have now run in to small bump in the way of releasing this mod, namely the fact that i can not get the name of the power armor parts to change the way the Tesla T-60 has them changed. I have loaded Automatron in to the CK and Gone trough all the files that contain either the words Tesla or DLC01 and i still can not find what makes the Tesla word appear in front of the T-60 in the armor. I even made my own armor exactly based on the Tesla T-60 and just replaced any T60 with X01, i cloned those new keywords that were part of the Tesla T-60 and used Basic X01 keywords and pieces where regular T60 were used. No Matter what i do, in-game the armor parts retain just X01 names, Such as X-01 Torso instead of being called Tesla X-01 Torso. It has all the powers and stats i have assigned to the new piece but the name wont change. Is it something in my 3D model wich was built on top of regular X01 Models or something in the CK perhaps? This is driving me nuts! Does anyone know how the naming is supposed to work? What is it that i am missing here? Screenshot of the model here: http://www.nexusmods.com/fallout4/images/32792/?
  3. While my gaming rig covers or goes over most of the specs with the exception of the video card, for that i have 2x 760GTX 4GB SLI, i still was like for real? when i saw the Recommended specs.
  4. Here's another one who is plagued By these broblems. I can download some mods like morrowloot and the Gray Cowl mod, but most other mods either just send me to a blank page or give me a file in the size of just 108kb even if the file is supposed to be bigger.
  5. I tried using both 3d Studio Max and Blender together to get the model to work but both exhibit a broblem that hinders my work on the gauntlet. In Blender the model retains it's rigging when i import the model but then looses it's UV map when exporting, also it does not help that blender has no official skyrim support. In 3d Studio if i import the model it wont recognize the rigging as it's copied and pasted from a nother model and as such the model imports without a skeleton, i can make the model a new UV map data and export it but it wont help unless i learn to rig the model to the skeleton. So im a bit stuck here as to what to do since i yet have no skill in rigging with 3d studio max, i am watching the tutorial video on vertex weighting but all it has managed to do so far is give me a headache.
  6. I am able to clean the mising/black UV broblem with my 3D Studio Max but at the same time when i import the .nif to the 3ds max the model looses it skeleton rigging and i have no skills to put it back. I also cant use the 3ds file included since i have an older 3d studio and newer 3ds files are not backwards combatible. I could repair the UV but then someone would need to re-rig the skeleton back in to the gauntlet.
  7. Maybe i can take a look at the texture for you? What exactly do you mean by it wont load?
  8. Heya everyone, Just so that i wont leave this topic cold here is some ingame screenshots of the armor. Im still ironing out the kinks in the pip-boy arm and figuring where to place this in both games. http://www.majhost.com/gallery/Captain-Ultima/images/screenshot0.jpg http://www.majhost.com/gallery/Captain-Ultima/images/screenshot5.jpg http://www.majhost.com/gallery/Captain-Ultima/images/screenshot6.jpg
  9. Okay then. Here's a download link for the icons. All ready in .DDS form and in the right folder structure. All you have to do is to add them in the geck http://www.4shared.com/file/GorOkXlm/TacticsArmorIcons.html
  10. I dont know if you wanted to do the icons yourself but since i promiced to help you with this i will show couple of icons that i have made, if you wanna use them let me know and ill upload them for you http://www.majhost.com/gallery/Captain-Ultima/images/iconsfot.jpg
  11. Personally i like it just the way it is now. All the small details just make it more lively, and if someone doesent like it. Well they can just remove the parts they dont like themselves. Keep up the great work, i cant wait to see it ingame.
  12. HEEEY Mate :) How are you? btw Love ur Fallout New Vegas Outfits ^^
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