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About Chinkin
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Discord ID
Chojinator
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Country
United States
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Skyrim
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Creation Kit not responding
Chinkin replied to Chinkin's topic in Fallout 4's Creation Kit and Modders
Still doesn't work. This is strange. I never had any issues with the creation kit before. Is there an alternate way to install the program perhaps steam? Edit: Now im getting an error message that reads "Creation kit: Fallout 4 failed to launch due to an unknown error. (2.19.740.16.10.2583) -
Anyone else having trouble with this? The program was running fine until recently. I can't seem to get it to load anymore. The program starts up then right after says "Not responding" Edit : The 32 bit version works but im seeing that some values on the animation window cant be changed for some reason. I could really use some help. I'm in the middle of releasing my mod and I can't have this problem now. ._.
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I'm interested in making some custom poses with 3ds max 2016 unfortunately I am having trouble obtaining the content tools to exporting the nif file. Does anyone know where i can get the file?
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Hey guys, i'm currently trying to add items to a custom container but for some reason they aren't spawning. When i first loaded the cell the items were there and now after adding several more items through the creation kit, the new ones are not spawning in. Does anyone know what values i have change in the creation kit to make my containers load items?
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In response to post #9126244. #9130128 is also a reply to the same post. I wonder what they would have done if Red Dead had some how won.
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I'm surprised the crazed Half Life fans didn't outvote the Elder scrolls. lol
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Sorry it's just that the first image looked as if the other bones were selected too. I'll try it again to see what i did wrong. It might have been my import settings. Edit: Yay it works. :dance: Now I see what you did. There is a seperate skeleton file that I had to import. I thought that I had to use the one that was already in the mesh.nif file :facepalm: Thanks for your help.
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Thanks for your help. But I'm trying to get the bones to move along with the others when I select just one bone. Take a look at this image for example. Here I have just the spine selected in pose mode. When I rotate it, the rest of the mesh and bones move along with it. http://i1342.photobucket.com/albums/o771/av64760/pose_zpsd614f161.jpg Sorry I couldn't explain in better detail.
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Does anyone know how to rig a skeleton mesh like Backsteppo did here? http://fallout3.nexusmods.com/mods/6968/? I'm trying to create a ready to use skeleton mesh for creatures to use in pose making. I'm not very good at explaining things so I made a visualization of what Backsteppos mesh has in comparison to mine when I went into pose mode. Backsteppo: Notice how the the fingers move along with the left hand when I rotate it. http://i1342.photobucket.com/albums/o771/av64760/lefthandhuman_zps8b65f3fc.jpg Mine: Here is what this other skeleton shows.. Notice how the fingers don't move correspondingly with the left hand when I rotate it. http://i1342.photobucket.com/albums/o771/av64760/lefthandlakelurk_zpsa4763106.jpg So does anyone know what I can do to get the bones to move like in the 1st image?
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Problem with bone weight copying
Chinkin replied to Chinkin's topic in Fallout New Vegas's Mod Troubleshooting
Nope didn't work thanks for your help though. -
I am having this problem with bone weight copying meshes in blender. I made this mesh that wraps around closely to the neck seam. I did a bone weight copy for it and loaded into new vegas which resulted into... (notice the second image) The cause is not clipping. I can't figure out a fix for this. Can anyone help? http://i898.photobucket.com/albums/ac188/whopper441616/screen11_zps9d68aec3.jpg http://i898.photobucket.com/albums/ac188/whopper441616/ScreenShot694_zpsbc9eecba.jpg http://i898.photobucket.com/albums/ac188/whopper441616/screen22_zpsd7aaf002.jpg
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Delete vertices without losing texture
Chinkin replied to Chinkin's topic in Fallout New Vegas's Mod Troubleshooting
I hate troubleshooting in Nifskope but I'll try it out. -
Hello, I am working on an outfit for the type 3 body and I want to make the file size as small as as i can to export the mesh fast. So i deleted parts of the body that are being covered by the outfit. But when I load the mod in game the body texture appears to be missing once i equip it. What can I do to fix this? I've seen Bethesda do this with their meshes. How can i get the texture to load? As you can see the parts missing are the ones that will be covered by the outfit. http://i898.photobucket.com/albums/ac188/whopper441616/test_zps1632bd8c.jpg
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Issue With gloves appearing in game
Chinkin replied to Chinkin's topic in Fallout New Vegas's Mod Troubleshooting
yay!! its visible now. Thanks :thumbsup: I didn't think putting it as an armor add-on would work. -
Issue With gloves appearing in game
Chinkin replied to Chinkin's topic in Fallout New Vegas's Mod Troubleshooting
I put them in as Left hand and Right. Ill see if armor add on will work