Jump to content

OldNick

Premium Member
  • Posts

    53
  • Joined

  • Last visited

Nexus Mods Profile

About OldNick

Profile Fields

  • Country
    United Kingdom

Recent Profile Visitors

33634 profile views

OldNick's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator Rare
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. Thanks for the heads up! This is the source you were talking about, right? https://github.com/NightQuest/SKSE The download from official silverlock SKSE site has the always included the source AFAIK, the github upload looks like some kind of "unofficial" mirror...
  2. You are mistaken. behippo has been there since the beginning of SKSE, and I'm pretty sure was heavily involved in OBSE, FOSE and NVSE before that.
  3. I just replied to other post about this. Anyway you've given a bit more info here so... SkyrimDefault.ini is only read the first time you start the game (or if you delete the ini files in your "My Games" SkyrimSE folder), you need to create a file called SkyrimCustom.ini (in My Documents\My Games\Skyrim Special Edition\ and put the tweak in there.
  4. Well you've got the right tweak, which ini file are you adding it to, Skyrim.ini, SkyrimPrefs.ini or SkyrimCustom.ini? BTW, don't add another [General] heading if it's already there.
  5. I was just thinking of asking the same question... I just got a notification for a mod that hasn't had a new upload for a whole week! What's weird is I think I'm getting update notifications for the initial upload on some mods, i.e. someone uploads a new mod, I see it and think it looks interesting so click track, a few days later I get a notification that it's been updated although the only file there is the first one they uploaded.
  6. Assuming you mean the Unofficial Skyrim Special Edition Patch (USSEP), it depends what you mean by uninstall. If you mean some kind of "clean save" procedure where you remove USSEP, load up the game without it, save and exit, upgrade to the new version, then load up the game again. Then NO, never do that, if you remove any of the Unofficial Patches never carry on playing your current character without them, even temporarily, all sorts of Bad Thingsā„¢ could happen Just replace the old version with the new version and carry on.
  7. When generating FaceGen Data in the old CK, it would save the meshes and textures in folders named for each master file, the new CK appears to just put them in a folder named after the plugin (even if the NPCs are all overrides of master records). I looked in the USSEP archive and they obviously got it to work properly. Am I missing something obvious?
  8. I don't think LOOT can help anyway, I've re-dated the DLC ESMs manually and the CK still loads Hearthfires.esm before Dawnguard.esm :sad: Maybe the CK has the same hard-coded load order bug that the game has (the USSEP team found it), wherein it seems to load the ESMs in the order it wants to regardless of what you tell it in plugins.txt :confused: Scratch that, the order seems to have refreshed itself now, so re-dating the files yourself would seem to work. BTW, I use the free Moo0 TimeStamp program to change the date and time.
  9. So, did you get a chance to try this out?
  10. Have a look at my reply to Khensu's post.
  11. Huh, I didn't even know that wasn't possible, seems a bit of a strange design decision :confused: Anyway, I'm not playing Fallout 4 at the moment, but I whipped this up quick in FO4Edit. Maybe you could test it out for me, make sure it works, and if so I'll upload it to the Nexus? Artillery Allowed in DLC (Dropbox)
  12. Thanks for that, unfortunately it only really replaces the one function of "Bag of Trash" that I don't use, the gold giving ;) I don't want to be reimbursed for the items, I just want to get rid of them :P
  13. There's a Skyrim mod I like called Bag of Trash (I use the no gold variant), that's great for getting rid of items you don't need. I had a quick go at converting it to Fallout 4 but my knowledge of Papyrus is limited at best, and the permissions wouldn't have allowed me to release it anyway. So, anyone feel like making a Fallout 4 version from scratch?
×
×
  • Create New...