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Team name: Voluptuous Velks Members: OperatorJack, Petetehgoat, RedFurryDemon, Wollibeebee
- 4 replies
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- competition
- modding
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(and 1 more)
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[LE] Editing hkx files?
RedFurryDemon replied to Skinwalker21's topic in Skyrim's Creation Kit and Modders
As far as I know, Skyrim .hkx files need/might be converted before editing them, so you can open them in anything that opens .kf (Nifskope, etc.). This tool is good for conversion: https://www.nexusmods.com/skyrim/mods/17109/ - the author provided no readme, but make sure to read through the comment section. I found Hextol's instructions (comment from 06 March 2014) 100% working. As for working with the .kf, this guide might (or might not) be useful: http://wiki.tesnexus.com/index.php/Creating_character_animations - it requires Blender, which is free to download. It's sometimes quite annoying to work with, though. Also, animation replacers don't require FNIS, it's only needed for adding new animations. -
I've tested this on a "bare" skeleton.nif with animations and it seems to work so far - thanks a lot! However, how to merge the mesh with the skeleton? Basically, I've tried copy branch - paste branch with both the entire root node and just the NiTriShape, and neither worked. Results: https://drive.google.com/open?id=1hYbr8pQtuTw6ZbGobfTK6_Dq_eqorlNf It seems like a simple thing and I'm probably making some very basic mistakes, but I've done quite a bit of searching and can't seem to find any hint on how to do this in Nifskope.
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Is there an easy way to turn a skinned, animated asset into a static mesh frozen in some pose, like those characters and creatures seen on vanilla loading screens? Basically I need to: 1. Put the creature in a desired pose 2. Remove the skeleton without disrupting the geometry. I have Nifskope and Blender 2.78 with the nif plug-in. Thanks in advance for any help or hint on how to do this.
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MihailMods' Monster and Animal Mods
RedFurryDemon replied to lawfish88's topic in Skyrim's Skyrim LE
Given that there are so many of his mods and some are super lore-friendly and some aren't, I doubt he's ever going to release a package. However, it's certainly possible to merge them. I recommend this: https://www.nexusmods.com/skyrim/mods/69905 -
[LE] How do you replace the storm atronach?
RedFurryDemon replied to tyronebro's topic in Skyrim's Creation Kit and Modders
Wouldn't it be easier to modify just its summon spell effect? -
Wheeeeee