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valscarr

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  1. Mebantiza, calm thy mammaries, my friend. Do not have a rack attack. For I am an artist, and one who struggles with the mechanical things at times. Forgive my creative brain, I was merely proposing a theoretical solution. I've seen a multitude of positions and proofs on the gray face "issue" (I wouldn't want to use the word 'bug', it seems to offend you, and I am not a racist. It is your word, not mine. So, I shall refrain from using it out of respect.) Anyway, thank you for your thoughts on the subject, though I would appreciate if you would refrain from making condescending replies to my posts, if at all. Chow! So, you start your thread, will a plea to any Mod Author to fix the Dark Face "bug", even though it's just a question of Load Order, then you insult a Mod Author for responding. If you don't know, Mebantiza happens to be the author of "Bijin Warmaidens AIO" that was being discussed here. Not off to a good start. Woah woah woah... hold up. Did you just say Mebantiza made Bijin Warmaidens AIO? :O Dude... Mebantiza, you are an amazing modder. Like the Bijin mods are beautiful, and in my opinion completely necessary. Like the vanilla makers of Skyrim making all the NPCs look *Blech* understandable because medieval yada yada, but like they could have at least made the spouses attractive, like come on! lol But honestly, Mebantiza, thank you for doing what they refused to, its an honor to have you replying on my post. I do have a question about the Bijin mods though, how long did it take to make those, and what inspired the particular looks for the spouses?
  2. HadToRedgister and Mebantiza. Though I felt that Mebantiza's response was framed in a condescending manner. My response was meant to be humorous, and to cease the condescension. My mother used to say, "Don't shoot other people with a super-soaker if you don't want to get wet." My aim was to deflate this conversation, not to worsen it. If my joke has offended you, I apologize. What can I do to help?
  3. A mod request for people who enjoy the look of weaker weapons and armor, but want there to be a sort of balance. Maybe a mod that makes it so that weaker weapons and armor receive enchantments substantially better than stronger weapons and armor. That way enchantments make the weaker weapon or armor stronger than even the enchanted stronger weapon or armor, but once the enchantment runs out and needs recharge, of course that weapon or armor would return to being substantially weaker, and the stronger gear would remain stronger uncharged. Example - Charged Enchanted Iron Dagger > Charged Enchanted Dragon Bone Sword BUT... Uncharged Enchanted Iron Dagger < Uncharged Dragon Bone Sword
  4. Mebantiza, calm thy mammaries, my friend. Do not have a rack attack. For I am an artist, and one who struggles with the mechanical things at times. Forgive my creative brain, I was merely proposing a theoretical solution. I've seen a multitude of positions and proofs on the gray face "issue" (I wouldn't want to use the word 'bug', it seems to offend you, and I am not a racist. It is your word, not mine. So, I shall refrain from using it out of respect.) Anyway, thank you for your thoughts on the subject, though I would appreciate if you would refrain from making condescending replies to my posts, if at all. Chow!
  5. So, I haven't played sse in a while, but decided to take another wack at it and downloaded a ton of mods. Then I got the old gray face bug and groaned. I remembered that the resolution to this was to go through every individual mod and hunt down every single npc with the bug in the creation kit, and generate their facegen data. The thought of having to go through hundreds of mods, containing hundreds of npcs, of which I have no idea EVERY npc impacted, and individually perform this process. This could take hours, days, weeks even. Who the heck has that kind of time? And then I thought about how long we've had to deal with this bug and its ridiculous corresponding CK solution. It makes no sense that we don't have a mod yet that resolves the conflict universally in one easy fowl swoop that doesn't require the time consuming CK process. I have an idea though. I remembered someone had an in game solution that if you change the weight of an NPC in the console commands it would temporarily restore their facegen data and solve the bug until you left the cell. It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. This script would add +1 to the weight of every NPC in the cell after the first 6 seconds, then reduce their weight by -1 after the following 6 seconds, and then would loop itself constantly recycling the script as the player plays. By increasing every NPCs weight by 1 in the cell it would theoretically remove the gray face bug in the same way as console commands would by changing the NPCs weight, but by reducing it by one again 6 seconds later the weight of the NPC is thus restored to normal while retaining the fixed bug. Of course to prevent the face bug persisting after cell change, the script would run continuously essentially resetting the face gen data of all of the npcs in the cell the player occupies, continuously fixing the bug upon all NPCs as the player explores. Would anyone that understands scripting be interested in making this and testing something like this out?
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