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Omegacron

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About Omegacron

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    World of WarCraft, Skyrim, Fallout 4, Witcher 3, Elder Scrolls Online
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  1. Easy - Chef Outfit for both male & female, clean & dirty variants. Maybe a separate cooking apron, clean chef hat to go with it. Also a blood-smeared "butcher's apron/outfit". Those are all highly requested outfits, by the way - I see people asking about them pretty frequently here on the Nexus as well as on reddit.
  2. I keep running into the BA2 limit with Fallout4 and have to manually count how many archives are included with each of the last mods I downloaded. Would it be possible to add a feature that either A) counts the total number of BA2 archives (similar to how it does with plugin files), or B) shows how many archives are included with each mod? I assume A would be the easier option, and probably more useful overall. Or, if the limit is how many MB are in BA2 files, show that value. Honestly, I'm not sure exactly how that works, but I'm running into issues at 516 archives loaded. Even one beyond that, and FO4 crashes at the main menu. Having a number to refer to in Vortex would help troubleshoot such things. Thanks!
  3. UPDATE - I switched from DEF_UI to the FallUI suite. The FallUI - Inventory and FallUI - Workshop both have features which do what I want. You can customize the font face, font size, and font spacing on inventory & trade dialogs.
  4. I'm looking for a wooden bar set that can be used with the game's existing "shop counter" pieces. The bar's counter-top should be the same height as the diner counters. One piece should be a horizontal lift gate that NPCs can open & close like a door. For a real-life example of what I'm talking about, look up the "Candyman" scene from 1971's "Willy Wonka & the Chocolate Factory". The candy store's counter - complete with lift gate - is basically what I'm after. Thanks in advance to anyone who takes a stab at this.
  5. I don't know of any for a wall, but Capital Wasteland has a large oval-shaped one that's free-standing. You can grab it from "Capital Wasteland Workshop Pack". https://www.nexusmods.com/fallout4/mods/43068
  6. I have no idea what you're talking about, but your post definitely demands a response of "Nyah nyah nuh nyah nyah!" :tongue:
  7. Figured out a way to do this, so posting in case it helps anyone else. The mod "cVc Dead Wasteland" includes a category called "Working Guards". The category includes furniture objects that you can assign a settler to as a guard post. You can assign one settler to 1-3 different objects, and then they'll patrol back and forth between them, using any idle markers you put in their path. In my case, I put down a desk and then two computer consoles (one by my recycler, one by my sorter) - the end result is that the settlers appear to walk around the factory area as they path between the three objects. Along with the "Inspect", "Use Clipboard", and "Use Wrench Kneeling" idle markers from SAM, I've got a fully functional factory floor now! :cool:
  8. There are definitely a few mods that add that sort of thing - here are some I know of: "HZS Office & Stores" has a Red Rocket station you can add, as well as pumps, although you might have a hard time finding that one (it was one of the many mods taken off the Nexus site when collections were introduced). "Warehouse Extension Set" includes an above-ground fuel tank, both with AND without the gas pump. https://www.nexusmods.com/fallout4/mods/28220 "cVc Wasteland" has a TON of garage-related objects, but I can't remember if that includes gas pumps or not. https://www.nexusmods.com/fallout4/mods/43818 Hope that helps!
  9. I built a manufacturing facility in Vault 88, and I've got two settlers dressed up with hard-hats and such. I know in the CK you can assign NPCs a patrol route where they wander from A to B to C, using whatever idle markers are nearby. Is that possible to do in-game with a mod or something? I have the mod "Settlement Activity Markers", and I've laid out idle markers along the conveyor belts (such as inspecting the line or using a clipboard), but my two factory workers keep wandering off back to the atrium or somewhere. If I assign them to a piece of furniture in the room, they just use that one piece of furniture until wandering off at bedtime. Is there a mod that allows me to assign these guys a patrol route, or a sandbox area to wander around in during the day? I want 'em to look like they're working, not just roaming around.
  10. I saw a Fallout 4 video that included a room full of sheet-covered bodies on gurneys, and I'm hoping that someone can identify what mod adds that. I'm also looking for a mod that adds settlement objects from the Mechanist's Lair, like the morgue doors and furnace. I'm trying to build the medical wing of Vault 88 and would like stuff like that to add.
  11. One of my 700+ mods adds to the workshop a series of wires you can put on the floor, as in wires/cables for machinery. The wires came in various colors - red, blue, black, etc. but I cannot remember for the life of me which mod added them, and therefore, what workshop category they're under. While I'll continue to look for them (and probably find them once I've given up on it), I was hoping someone would know offhand what mod adds them. Thanks in advance to anyone who can help!
  12. Maybe that's what I'm thinking of. I could've sworn it was directly in the Posts area, but I -am- getting kind of old.
  13. Mod authors used to have an option for adding a poll to their mod page - is that still an option? And if so, how is it done now? IIRC, it used to be in the Posts tab, but I could be wrong about that.
  14. How do I do that specifically? I usually do it by creating an alpha transparency on the texture layer in Photoshop, then when save/export the texture, you have to pick the DDS format that supports alpha transparency. If you're using a program other than Photoshop, it may work differently - PS specifically has a DDS plugin that controls the advanced settings of the DDS file being saved.
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