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eprdox

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  1. i have send you a msg
  2. So the K98 is finished (see the first post in this thread), I decided that the next one should be the MG34. Any suggestions for the ingame mods for this machine gun?
  3. Ingame screens of the weapon: http://newvegas.nexusmods.com/Images/50821/? Marmoset renders of the K98: http://newvegas.nexusmods.com/Images/50808/?
  4. Pity there is no proper animation for the PZB39 in game, I just completed the model for my customers, and it looks interesting with those magazines. Take a look: http://p3d.in/QdgnE
  5. Almost there. http://newvegas.nexusmods.com/images/816760-1370817396.jpg
  6. Update on the k98, the scope texture is almost ready. Here is a screenshot and I also uploaded it to the p3d. http://newvegas.nexusmods.com/images/816760-1370653601.jpg
  7. What? That old junk? :D You should see the unfinished Lunavor rifle. http://p3d.in/IU7mr Anyway I was thinking about releasing some of the radiant flux stuff, but not now, maybe after these german weapons are finished.
  8. Hi, so I decided to start retexturing weapons I recently made for some russian guys (you can check them on my p3d gallery), and then place it here on Nexus. The purpose of this thread is to keep track of my progress and also to gather so much valuable feedback from the future users of these weapons (that means you). I will release every weapon after I am done with the textures as a single mod, and then when I retexture them all, I will release one big mod with them all. One last note, this will be the best weapons I ever made (hopefully :biggrin:). This thread will be updated on weekly basis. Weapons needs to be retextured: K98 - completed MG34 - currently in progress MP40 MP41 MG42 FG42 MG34: K98 - completed - Mod Nexus link P3d 3D model link Marmoset renders: http://newvegas.nexusmods.com/mods/images/50705-1-1372036241.jpg http://newvegas.nexusmods.com/mods/images/50705-2-1372036242.jpg
  9. Hi, lets make this short. Sorry if this was already discussed, but I am not sure what else I should enter into the search to get information I need. I was trying to modify 2hrattack3 (hunter rifle) animations for my mosin nagant sniper rifle since the bolt is made from two parts (one moves and rotates, the other just moves), and I can not get it working. After few hours, I decided to just erase the ControllerLink in the NiControllerSequence for the original bolt to see what it does. If I get it right, the bolt shouldn´t move in-game after that. But it did. So I tried one more thing, I reloaded the animation file from backup and changed the Interpolator for Weapon node to the very same interpolator as the ##HRBolt ControllerLink has. So now the whole weapon should move together with the bolt. And it does, sometimes. You see, in one shot the weapon body slides together with the bolt, but right in the next shot everything is reverted back to the normal animation, and then after few more shots the modified animation plays again and so on. Anyone know what is causing this? Thanks for any reply.
  10. Sorry for the late reply on your suggestions, I thought that when I press "Watch topic" it will send me a notification when someone replies to my post, apparently I was wrong. I am not even sure If I should reply to this already dead topic, but at least my answer will show that I didn´t just read your answer and did not thanked you :thumbsup:. Anyway, lets get to your suggestions. Thank you for clarification, I didn´t know all that. But I´ve had already the file set up that way (BSShaderNoLighting, tile-able texture). But thanks to your post I returned to the file and checked everything once more again and I am ashamed to say that I noticed that I wrongly entered the texture path in BSShaderNoLighting node. That is why it was not showing..... All those lost hours....:facepalm: After that I only adjusted Shader Flags of the BSShaderNoLighting node (to be specific I unchecked the SF_Vertex_Alpha and SF_ Alpha_Texture since there is no need for them), and now it works perfectly. One little thing, it is necessary to check the SF_Skinned flag, since the model is skinned?
  11. Hi, as the title says, I cannot make "animated" texture like the fallout shishkebab has. If I am getting it right, it is the texture mapping coordinates that are getting animated, but no matter what I do it is not working. Since my knowledge of nifskope is rather vague, I basically tried to copy the original nodes from shishkebab model and then assigning (and modifing) them to my textures and mesh. That didn't worked, so I tried few other things, but with no success. Anyone knows how to properly do this thing? Any help is much appreciated.
  12. Hi, I just did brief search for firefly mod here and found this post. I just finished mals gun and wanted to know, if there is firefly mod already containing it. Didnt found one, so first, not to mention unfinished, version of my Firefly gun mod http://www.newvegasnexus.com/downloads/file.php?id=44714
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