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chucksteel

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  1. Pixelhate. It's nice see you still here and to be back. Thank you so much for the help The Geck Exender did the trick and solved my issue. I can now load woldspaces. Out of curiosity do you happen to know which version of blender people are using with windows 11? I was still on Win 7 when I dropped off the face of the earth so I'm having to do some catch up to figure out what I need to get now that I'm back. Thanks again for the Geck help I'm truly grateful!
  2. I've been away for some time and have been reinstalling all my games and modding tools. I'm having an issue with the NV GECK where it crashes when loading a world space. I do vaguely remember this issue happening when the game and GECK first released but I don't remember the fix. I've tested on a vanilla game install with only NVSE, the 4GB patch and GECK PowerUP. The GECK crashes when trying to load any world space. I am assuming the issue is a .ini setting that I need to change, any help would be appreciated thanks chuck
  3. You do now there are a lot of mods ported to Xbox. I have created and ported over 250 mods myself. What specifically are you asking for? I assume you have seen something here that is not available on Xbox but depending on what it is and the authors permissions it might be possible to get it ported.
  4. Here’s the guide for Archive2 it works the same for both Skyrim and FO4. Archive2 come with the ckit and can be found in data/tools. https://wiki.step-project.com/Guide:Archive2 You can also just use the ckit, it has an achieving tool that automates the packaging but it’s not always 100% accurate.
  5. If I remember correctly there’s an ini edit that will fix this problem. If I were you I’d send RoyBatterian a message he would know how to fix this.
  6. To link your account go to Bethesda.net and log in. In the top right corner of the window you’ll see your username, click on it and go to linked accounts. This is where you should be able to do your steam link. Mine shows steam and my Xbox live accounts. Xbox mods don’t use the PC archives so keep your assets loose and 1. Go to upload file/XB1 2. The ckit will look for assets needed for the mod and open a new window listing them 3. Check the list, once you feel everything is there hit the pack button 4. The ckit will convert the assets to Xbox format and pack with the correct compression. 5. You will get the upload window to add file name and description 6. After uploading is finished go back to Bethesda.net to add images and publish your mod. Pro tip: after the upload completes the ckit progress window will turn into a link that takes you directly to the mod page for editing and publishing. Feel free to hit me up if you have any other questions.
  7. You have to go to Bethesda.net and log into your account there. Somewhere under your profile there is a place to steam link your game. I don’t remember where I was in the ckit beta and just don’t remember where now. It verifies your using a legal version of the game, after that’s done you should be able to upload mods to Bethesda.net This was added because people were using pirated versions of the game, stealing mods and uploading them without permissions.
  8. The author can choose to ban from just “posting” on the mod page or from “posting, downloading, and PM contact” all together. They can include all their uploaded files too. I’ve only had to ban one person in all my time here and only because it was an extreme situation.
  9. There was a somewhat recent Bethesda launcher update that has caused the ckit to not run when launched from it. There are some threads about it in the ckit forums over on Bethesda.net For best results just create a desktop shortcut to launch the ckit and avoid the Bethesda launcher unless you are trying to update or reinstall it. This is the first link I found but there are more. https://bethesda.net/community/topic/334097/lastest-update-broke-my-fallout-4-creation-kit?language%5B%5D=en
  10. For the most part you are correct. If you have played FO3 or FNV think about downtown DC or the Strip, both locations were broken up to reduce the load on the system. FO4 on the other hand does have allot in the open world with its vertical dungeon crawls but even locations like Goodneighbor is broken away from the main world for the same reason. Now think about game performance (especially on console) if everything was in one worldspace.
  11. Every load screen Interior would have to be rebuilt in the main worldspace. It is unlikely that anyone would even think about attempting it and if they tried it would be extremely difficult requiring new custom meshes for many buildings. Also interior and exterior space tend to be different. Bethesda cheats the scale allot of the time so Interiors are not tiny.
  12. Hay Kitcat hope all's well other then this. .esl's can only contain 2,048 forms, mods that have more then that cannot be converted to the .esl format. to "compact" the IDs in the ckit, go to File/Compact Active File IDs Then File/Convert Active File to Light MasterSave (this saves the form IDs in your .esp to match your .esl) This will save an .esl version in your data folder along side the active .esp For more information on .esl's Hope this helps
  13. Sounds like you’re trying to use an .esp as a master in the ckit. You can’t do that, the ckit will screw things up.
  14. For anyone who may be interested in or ask about an Xbox version I have ported The "A" versions and have uploaded them to bethesda.net. I have also created customization options but on beth's lovely site I had to upload them all as individual mods. :wallbash: Main, Vault Girl Mod by bigCman123 [XB1]Vault Girl Mod - FDI by bigCman123 [XB1]Vault Girl Mod - FDI - DEF_UI INV by bigCman123 [XB1]Vault Girl Mod - DEF_UI INV by bigCman123 [XB1]Body - Requires any one of the main files, Vault Girl Body - Armored by bigCman123 [XB1]Vault Girl Body - Vault Suit Open by bigCman123 [XB1]Vault Girl Body - Shorts by bigCman123 [XB1]Vault Girl Body - Vault Suit Non-Bouncing by bigCman123 [XB1]Vault Girl Body - Underwear by bigCman123 [XB1]Heads - Requires any one of the main files, Vault Girl Head - Wendy by bigCman123 [XB1]Vault Girl Head - Ponytail by bigCman123 [XB1]Vault Girl Head - Shades by bigCman123 [XB1]Vault Girl Head - Minute Men by bigCman123 [XB1]Vault Girl Head - Big Boss by bigCman123 [XB1]Vault Girl Head - Santa Hat by bigCman123 [XB1]Vault Girl Head - Nordic by bigCman123 [XB1]Vault Girl Head - Vampire by bigCman123 [XB1]Vault Girl Head - Catwoman by bigCman123 [XB1]Perk - Requires any one of the main files, Vault Girl Perk - Lover's Embrace Alt by bigCman123 [XB1] Thank You bigCman123 and AliasNe0 for the permissions to port this mod to Xbox and I wanted to post links just here just in case anyone was interested.
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