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neuroliquidity

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  1. Thanks for the notes on the caveats (re. Quests). That's exactly the kind of info I'm hoping for. Cheers!
  2. Cheers for the info. I'll run some tests. I'm thinking I might be able to combine with GetInFaction, or (better?) GetPlayerTeammate to improve the reliability. I'm wanting to identify any followers (Dogmeat, et al) but I want to also try and include any followers that are added by other mods, so I'm just looking for a method that's near-perfect reliable, as I'm not sure I can get 100% reliable without asking the player to identify their teammates with some convoluted config menus/GetCrosshairReg scripting and storing the references in a list. Again, thanks for the response.
  3. I'm looking for a method to loop through all NPC references in the current cell as the PC and determine if they are PC followers/companions and are following the PC. I understand the GetCurrentRef (etc) functions, but what I'm trying to determine is what is the most reliable condition to test for, in order to determine of the NPC is a follower and if they are actively following (and not 'waiting'). Is testing for FollowerFaction, TeammateFaction, Player Faction a reliable method? What happens if the NPC is a follower, but has been told to wait? would it be better to test for TeammateFaction, and then test what AI package is running on the NPC? I'm also wanting to make sure that this code will also work if the player has other 3rd-party follower mods installed, since I do not want to limit this only the the default-game followers. Any advice from everyone on test conditions, pitfalls to be wary of, etc, would really be appreciated. Thanks, in advance,
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