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Good day, upon managing the game "Dungeon Siege 1", after installing extension v1.1 and restarting Vortex i get this message: Game extension not loaded - Dungeon Siege 1 -> Invalid version: 1.1 Show details: "TypeError: Invalid Version: 1.1 at new SemVer (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\semver\classes\semver.js:38:13) at compare (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\semver\functions\compare.js:3:3) at Object.gte (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\semver\functions\gte.js:2:30) at context.registerGame [as callback] (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:3084:19) at D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:8667:203 at Array.forEach (<anonymous>) at D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:8667:96 at Array.forEach (<anonymous>) at ContextProxyHandler.invokeAdditions (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:8667:48) at ExtensionManager.applyExtensionsOfExtensions (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:8726:214) at init (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:8377:114) at 8052 (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:8392:136) at __webpack_require__ (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:10618:39) at D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:10621:71 at Object.<anonymous> (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:10621:133) at Object.<anonymous> (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:10623:3)"
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I cleaned the files loot told me to, and I finally got rid of that gray layer I had. It wasn't the postprocessing option in enb because I had it inside but not outside and the contrary when I changed the state of it, it was EnablePostPassShader. At least one problem solved I hope.
- Today
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Ancient Schools of wisdom about silence. Silence is Golden, Ductape is Silver. Ductape can cause pain when removed.
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The irony of the possibility of removing an appearance mod "in the name of diversity" is astounding. That's like banging in the name of chastity. If anyone actually does that, I don't think diversity means what they think it means.
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CTD when applying a + the level 5 ballistic weave
Karna5 replied to LpoolGaz's topic in Fallout 4's Discussion
Okay, I just started up Fallout 4, spawned an armor workbench and confirmed that the + versions of ballistic weave definitely do not exist in my game, and I even have hundreds of mods installed. So at least you have your answer. Whichever mod you have which is adding the + version of ballistic weave is the mod which is causing your crashes. Once you figure out what mod that is you can report it to the mod author -
Antarctica! Because it has been melting so much lately they have discovered it has several spots thinned out enough to see it has buildings which will really give archaeologists a lot of fun trying to explain that to conspiracy theorists. Would you rather read the stories from the "Tibetan Book of the Dead" or the stories from the "Egyptian Book of the Dead" to your descendants?
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How to execute script on Terminal goBack (TAB)
DieFeM replied to Mateuszw93's topic in Fallout 4's Creation Kit and Modders
There you have my approach, using the terminal script instead of fragments, though: Scriptname SancHawthorneTerminalScript extends Terminal Struct MenuItemSound Int MenuID {The ID of the menu item (second column)} Sound Sfx {The the sound to play on this menu item} EndStruct ;Property Array, needs to be filled in CK MenuItemSound[] Property MIS Auto ;Global Script Variable Int LastSoundInstance = 0 Event OnMenuItemRun(int auiMenuItemID, ObjectReference akTerminalRef) ; Lets try to stop the previous sound (if any) If LastSoundInstance > 0 Sound.StopInstance(LastSoundInstance) ; The instance doesn't exist anymore, let's clear the value LastSoundInstance = 0 EndIf ; Find the sound struct for the current menu item Int i = MIS.FindStruct("MenuID", auiMenuItemID) ; play the sound and store the current sound instance so it can be stopped when entering another menu item. LastSoundInstance = MIS[i].Sfx.Play(akTerminalRef) EndEvent terminaltestsounds.zip -
Out: a broadcast device that the dwemer coherer is part of. In: a roll of cloth, a 3D printer, and different colors of ink.
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CTD when applying a + the level 5 ballistic weave
Karna5 replied to LpoolGaz's topic in Fallout 4's Discussion
Hmm, I've never seen those "+" variations. I suspect you have a mod adding that, though I'll log into Fallout 4 now and confirm I don't have that. I'll return in a bit. -
Miss The next person plays Mahjong occasionally.
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Looking for mod - Subway tunnel segments with curves
RoNin1971 replied to dferstat's topic in Fallout 4's Discussion
in addition to that: I can create any kind of tunnel, any length,/size going up/down/left/right... whatever. But, again, that is not the issue here. This is about 1 .nif object in CK, for those who do not have the skills to do it themselves in 3DS/Blender & a user hell-bend on using "snap to grid" with that 1 object. So, a "how to create a tunnel with 3DS" is 100% irrelevant. -
I've seen models of ice cream making machines for the kitchen. Didn't have enough money to buy one. I was disabled long ago, and am a mostly home educated. One of the reasons I started surfing the internet was to talk with other people so I could learn good grammar. Mic Ro Soft's Gramma didn't do it well enough, even when I tried using a Student Teacher Office OS. The snow is gone and my snow making spell caster is discharged. I have to wait for it to get charged up. Casts a teleport spell and sends a bnana split with two scoops of Ice cream, whip cream with bits of walnuts sprinkled on top with two cherries. Enjoy!
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User Profile and Direct Messaging Improvements Beta
HollownessDevoured replied to JustThatKing's topic in Site Updates
I think it is because this is what it will look like when searching and looking up game mod lists (popular/updated/etc). It looks unneeded on profile pages but I doubt that is what the tile is accommodating for. -
CTD when applying a + the level 5 ballistic weave
LpoolGaz replied to LpoolGaz's topic in Fallout 4's Discussion
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I ban Oblivionaddicted for sending zixi to go in exil. Which is like suggesting it. Which allows a person to refuse. Of course if exil was a club house; that leads to whether or not the person who owns Exil would even allow someone else to send someone there without a guest pass. I ban Oblvionaddicted because he didn't make it clear as to whether or not ownership is managed by Oblivionaddicted. I ban zixi because I only referred to me when I suggested I should probably just keep the focus on one person above me when I post. alex2aves didn't make it exactly clear in the rules we had to do just the person absolutely above the post we make. There are many above where we can post. I think it shoulc be up to the individual as how to interpret alex2aves meaning for the rule. So we choose which member above us and how many bans we feel like. If a moderator steps in and bans us for bannng too many people above us then I will also stay the course and ban only one person above my post or anyone above any post above that I deem is worthy of my banning them.
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User Profile and Direct Messaging Improvements Beta
Dreifels replied to JustThatKing's topic in Site Updates
this avatar on every mod even if I have called the mod's list of the modder in case, is massive disturbing. The avatar at top of the modder's list is all neede all other is overstressing the visitor. Also for me the problem is that I want to have an option to checkmark what games I like and nothing to see for other games. You always stress the visitor with unwanted informations, propaganda, like sales promotion. terrible. A registered and looged in user should be free from such (or will be your next step same as lot of websides have, the alternative between "pay" or "see ads". So your dooing looks now.) -
Seems like someone made it! https://www.nexusmods.com/dragonsdogma2/mods/215
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Modmapper: every Skyrim SE mod on an online interactive map
worm82075 replied to dactyl's topic in Skyrim's Skyrim SE
Nice. It's great to see a nearly 20 year ambition of mine actually realized. Now if you don't mind I will now proceed to live vicariously through you. -
User Profile and Direct Messaging Improvements Beta
Dreifels replied to JustThatKing's topic in Site Updates
overall it still is extrem confusing design, too much unwanted informtion but not that what needed. I.e. I want a direct and easy way to send a message / correspondence to/with a modder of that I see a mod (maybe because asking for permit, or start a discussion to some issues with him). Currently it needs log time until I fnd a way for such.You should not follow in all bad doing to Windows 11 "improvements" which also forces the user to have new and strange overlays and settings made before are obsolet. Nexus should be designed for PC, not for Smartphone -
Mod Request- my IRL dog is terrified of the elevator ding
Firesighn replied to Drehmos's topic in Stardew Valley's Discussion
https://www.nexusmods.com/stardewvalley/mods/21268 brand new -
Thank you, Hollowness! And thank you, Nexus.
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You're looking for the mod Ring of Metamorph https://www.nexusmods.com/baldursgate3/mods/305