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  2. I was experimenting with the Photo mode and I realized that the Dark Mode looks insanely good. I'm fairly sure it's doable to have the game apply that filter during regular gameplay. Attaching screenshots for reference. (I'm using the Simply Realistic 3d mod in the screenshots)
  3. Thank you! You mean this helps to see precisely a hiatus between packages?
  4. Thank you very much! I try to tick it. Hope it'll work for quest guys. I have made several in-game notes about daily routine for quest purposes. These lags make these notes useless :)) Moveto maybe very harsh, it just teleports a person to the marker, right? Very specific procedure. I tried to arrange a more subtle and immersive experience... PS Now I understand why different shops in my custom settlement have opened themselves not precisely at 8 AM... PPS Energy, if Oblivion Fan Wiki is correct (I see the same in english wiki, but can't find it for now), is about NPC's speed (?) when they travel to marker or patrolling. Smth like that.
  5. So I've been trying to package a few game folders into a .pak file using UnrealPak from UE 5.1 and keep encountering the same error, the game was made using UE 5.1 so It's definitely the correct version. I'm using a text file pointing to the folders I want to pack also, if anyone has an idea on how to fix this it would be appreciated, I'll leave the error message as well as the command I used. COMMAND: "Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealPak.exe" C:\Users\User\Downloads\Export\DoubleClutch-WindowsNoEditor.pak -Create=C:\Users\User\Desktop\3s\dataToPack.txt ERROR MESSAGE: LogWindows: Error: appError called: Assertion failed: Pair.Info.IsDeleteRecord() || Pair.Info.IndexDataEquals(EncodedEntry) [File:D:\build\++UE5\Sync\Engine\Source\Developer\PakFileUtilities\Private\PakFileUtilities.cpp] [Line: 1996] LogWindows: Error: === Critical error: === LogWindows: Error: LogWindows: Error: Assertion failed: Pair.Info.IsDeleteRecord() || Pair.Info.IndexDataEquals(EncodedEntry) [File:D:\build\++UE5\Sync\Engine\Source\Developer\PakFileUtilities\Private\PakFileUtilities.cpp] [Line: 1996] LogWindows: Error: LogWindows: Error: [Callstack] 0x00007ffbe0eb70f4 UnrealPak-PakFileUtilities.dll!VerifyIndexesMatch() [] LogWindows: Error: [Callstack] 0x00007ffbe0eb776a UnrealPak-PakFileUtilities.dll!WritePakFooter() [] LogWindows: Error: [Callstack] 0x00007ffbe0e9a875 UnrealPak-PakFileUtilities.dll!FPakWriterContext::Flush() [] LogWindows: Error: [Callstack] 0x00007ffbe0e9747d UnrealPak-PakFileUtilities.dll!ExecuteUnrealPak() [] LogWindows: Error: [Callstack] 0x00007ff68d91be27 UnrealPak.exe!wmain() [] LogWindows: Error: [Callstack] 0x00007ff68d91ce2c UnrealPak.exe!__scrt_common_main_seh() [] LogWindows: Error: [Callstack] 0x00007ffc256b7344 KERNEL32.DLL!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffc25e026b1 ntdll.dll!UnknownFunction []
  6. kennst du einen Mod, der auf die Runen-Upgrade-Funktion zu greift? soetwas wie der Mod, welcher die Ausrüstung beim Aufwerten mit Schleifstein auf aktuelles Player-Level anhebt? ich schätze, das es eine Script-Frage in der Art wie - get Item Quality - und - set Item Quality - gibt ich werde mal Scripte lesen am Wochenende, vielleicht finde ich etwas in der Art
  7. I tried the link, doesn't have sfse for starfield
  8. Today
  9. Is there mods that offer some melee special abilities?
  10. that is a great idea, but being greedy lol, would be cool if someone could make levitation for all vocations, just for fun and to be like a god
  11. I was able to get it brushed. After loading in game, I found that the thighbone weights did not look good for a book on the hip, so I changed to one of the spine weights and was able to make it work first time. Maybe it was something about that bone that was not cooperating.
  12. So I guess that means your work-around isn't a work-around anymore. I wasn't asking about the search function in general, I was asking specifically about the google search work-around indicated in the second post of this thread, which isn't mentioned in the linked news article at all. However in the linked news article it says about this feature: "The ability to search mod comments will return in early 2024." so that should be very soon? When I said at work in December that something would be done early next year, I had to deliver in January, I managed to get away with February once, because of extended sick leave, but March wasn't considered early in the year anymore.
  13. I want to share my frustration here. I've encountered the same problem twice, once while updating to version 1.10.8, and again while switching profiles. I have 2800+ mods with a ton of texture conflicts and I have set up manual overrides for almost all of them. The first time this happened the exclamation mark was still there and I could use it as a reference. This time I didn't have the same luck. I spent the last two weeks fixing and redoing all the work I previously did, and now I have to do it again. Perhaps consider sending a notification through the site or app to alert users about this issue. Thank you for your work. I hope this issue can be resolved soon.
  14. Hii! I have a small weird request for a mod. You know that "Uh-huh!" Lara does in Tomb Raider 2 when picking up items? It feels a bit eerie and weird when she doesn't do that at all in 1 and 3. I'd love for someone better at this than me to put that same sound effect in all 3 games.
  15. zixi

    Ban for Fun

    Ummm moderators are banned because of health and safety. So, um sorry you're banned for not knowing the rules. Anyway alex2aves has long since abandoned this thread and it's evolved somewhat... though I don't think it makes any sense - it didn't then either.
  16. rofl So don't stick it on yourself.
  17. The extension developer needs to fix that. They have put 1.1 which is invalid. They need to change it to 1.1.0
  18. Split from the thread below as it is not related https://forums.nexusmods.com/topic/13475844-mod-stuck-on-installing-even-though-its-uninstalled/#comment-130413212
  19. I have something similar. It seems whenever I add a new mod, or even disable one, the UE4SS mod ALWAYS wants to re-install. EVERYTIME! I have tried several things, even moved my Palworld game from one drive to another, then having to move Vortex from D to C and back again....what is going on? Is my drives, or is Vortex just have bug which constantly has to try and install that mod everytime there is a change? What can I do to fix it, or can y'all fix it? It is very frustrating!
  20. Ages ago I made the Battlefleet Gothic Armada 2 extension for Vortex using add game wizard. It worked great. Recently I tried recoding it in the more standard way and it works, but there's one thing I can't get it to do: Launch through steam. BFGA2 modded requires launch commands for its mods to work, but recently it also now crashes unless another line of code is added to its launch commands. As such, launching through vortex, through the executable, is no longer viable unless the play button on vortex routes through the steam app, and thus, runs your launch commands. I've tried grabbing the code from the old index.js and it doesn't work, likely because the two files are structured differently. I'm stumbling through javascript, so I can barely read and understand the code as it's already written. If someone knows the code to make the vortex extension launch through the steam app, or can guide me on how to code it, I'd be grateful, and so would all 3 of the people still playing Warhammer40k: Battleboats.
  21. Good day, upon managing the game "Dungeon Siege 1", after installing extension v1.1 and restarting Vortex i get this message: Game extension not loaded - Dungeon Siege 1 -> Invalid version: 1.1 Show details: "TypeError: Invalid Version: 1.1 at new SemVer (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\semver\classes\semver.js:38:13) at compare (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\semver\functions\compare.js:3:3) at Object.gte (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\semver\functions\gte.js:2:30) at context.registerGame [as callback] (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:3084:19) at D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:8667:203 at Array.forEach (<anonymous>) at D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:8667:96 at Array.forEach (<anonymous>) at ContextProxyHandler.invokeAdditions (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:8667:48) at ExtensionManager.applyExtensionsOfExtensions (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:8726:214) at init (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:8377:114) at 8052 (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:8392:136) at __webpack_require__ (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:10618:39) at D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:10621:71 at Object.<anonymous> (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:10621:133) at Object.<anonymous> (D:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:10623:3)"
  22. Dragon's Dogma 2 features a pretty garish pulsing texture that goes over your equipment when you dragon forge it. Removing this effect would be great since its such an eye sore.
  23. I cleaned the files loot told me to, and I finally got rid of that gray layer I had. It wasn't the postprocessing option in enb because I had it inside but not outside and the contrary when I changed the state of it, it was EnablePostPassShader. At least one problem solved I hope.
  24. Would love a cosmetic mod that shows multiple of the game's staves behind your back so i can live out my immersive Mystogan dreams.
  25. Ancient Schools of wisdom about silence. Silence is Golden, Ductape is Silver. Ductape can cause pain when removed.
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