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  2. Ikr? But that is the forum host, I don't know if it can be disabled. But the other day I found out Nexus can disable the reputation leaderboard and daily badges can be removed from profiles. So yeah, the forum platform does have some things Nexus can enable/disable.
  3. I like all your mentioned points, its like we are turning circles. Nothing will change at this rate for me. Its very disappointing. You can mod a simple wikimedia far easier and foremost, faster! It takes month to change the color UI? Seriously? Nexusmods old UI is simple and it works. Now with the beta we have font size XXL. For what? Are most games are played on smartphones now? ALso for what do we need this senseless statistics on the right hand side of the page?
  4. How to prevent Vortex from automatically looking for onedrive, it thinks that is has files there (I disabled one drive completely) and now wont bake the ini files for fallout 4 at all.
  5. I decided to do some research to show how the beta is being taken just by the feedback in this post so far. When I did the analytics I rounded up so FYI the numbers aren't perfect. 59% of this thread is giving feedback/suggestions, still asking questions and/or showing dislike for the beta. 42% "Like" the beta but 14% of those still has the same concerns are the other group. 36% of the all posters concerns are the same 5-6 issues. But so far devs/staff have said, or are showing, no plans to change/fix. The beta is slightly more favoured by non-modders compared to modders. At best you have a spilt community at least for those freely participating and giving feedback to the post. So again please consider the following feedback, it has been repeatedly mentioned by multiple people in this thread. Though I am advocating these similar concerns (again), know that I am simply summarizing what has already been asked for repeatedly, this is not about what I am asking for, this is what about 36% of the participants' top concerns are. Convert back to/stay Classic (I know not possible but consider it to amplifying the top wants below) Fix High Contrast (Difficulty to Read/Eye Complaints) Bring 5 tiles back (and in some cases some asked for more) Fix Wasted Space Fix Oversized/Too Big UI No Endless Scrolling
  6. Yesterday
  7. In my experience none of the vanilla merchants open right on the hour ... some can be nearly an hour late.
  8. Yes ... if your package is supposed to start at 6pm you see what package is running before it rolls past 6 and the check again right after the hour ticks over (or wait a minute or two in game time). If it changes to your package ID then you know something other than an AI package could be interfering (example a script). If it doesn't switch to your package ID you need to find what is stopping your package from triggering. For example I use conditions a lot and sometimes I have a brain cramp with them where it's my condition stopping the package from starting when that isn't what I intended under the current in game conditions. You can also examine the vanilla package they're executing before yours to see what conditions or flags it has set (example must complete). The game parses thru the listed packages from top to bottom each cycle, and if two packages have the same time then the upper one will always execute unless it fails any conditions that are set (then the lower one with the same time gets a chance). The system that Bethesda provided is powerful when well understood and implemented ... but it's also easy to shoot your own foot (get me to take off my shoes for you some time).
  9. Oh, I am sure it fixed more than one. The rest most likely you just hadn't found. For the know, LOOT is not ALL knowing for LO arrangement. It uses a Masterlist, that hopefully was updated to current (it should auto do it but worth clicking to make sure (link at top)). That 'masterlist' is just user feedback on the best combinations for LO of mods people found to work. So if your mod combination for LO is not the same, some areas might not sort correctly. So after sorting with LOOT you need to check it xedit. LOOT cannot detect conflicts of the game records, xedit does, but xedit will not arrange your LO. You will have to move the plugins that need to be yourself. For the conflicts you can set up the pseudo command in xedit to check for conflicts, or just launch xedit, then right click in the left pane and select "check for conflicts". A window will open asking which mods you want to check. Right click in it and "select all" if not already selected. This will check for conflicts across all the plugins you have active. When it is done you will see a lot of red, those are conflicts. In the upper right corner you will see a Legend link that will show you what the various colors of each row mean and the color of the writing within the row. Red row, with red wrtitng is bad. Purple row with red writing REALLY bad. All are worth checking, by expanding the drop down for each. Sometimes to get things to show in game you want a switch of position may be needed for even an override. Just keep expanding records and chasing the colors. Myself, when I am doing CR for LO arrangement, will unlock MO2 with xedit open (can be dangerous) so I can move the plugins in MO2 with out having to keep remembering and running xedit. If you do this just make sure you are not using more that the CR in xedit. Xedit has a LOT of functions and one can make mods just with it. We are only scratching the surface of this extremely powerful tool with CR. So I move a few then close xedit and will relaunch it to make sure moving those plugins did not create more conflicts in their new positions. If all is fine with the few I moved, then I move a couple more and repeat the process. At the top of xedit either in the Help link or it has its own, look for Tomb of Xedit. That is the official manual for xedit on all its functions and how to use them. Plus in that link you will see another to the Discord for Xedit. If you cannot find help here for it, post questions there and people will help. There are different channels with in the Xedit discord depending on your questions, like General questions on xedit use, another for Modding, and another for scripts. All pages have a definition at the top of the page so one can verify they are in the appropriate section for the best related to one's issue for help.
  10. Miss The next person practices a martial art.
  11. I ban you because your character has probably been banned too from their homeland when you start Morrowind.
  12. Personally I can see the governments of the world doing this but not big corporations, honestly we do not matter enough to them for them to bother. As long as the money keeps coming in and they maintain power I really believe that they could not care less about anyone with less than 7 figures in their bank accounts. Yes plural as in multiple 7 figure accounts. The government however cannot help but want to micromanage, cannot have free thinkers, that leads to people questioning your motives.
  13. On Preston, I've never seen him put his laser musket away *laughs* But if he's outright pointing it at you, one of your mods broke him and/or his factions. As for the navmesh issues, that's not modding in general. One of your mods is doing that, and I have no clue as none of the hundreds of mods I have installed do that. I also use tons of mods which change factions and NPC behaviors and quests and the like, but they don't break my game. For instance, to name just a tiny fraction of mods I use which safely change NPCs and factions: Problems of Survivor Nuka Ride Commonwealth Slavers Autonomy Enhanced Sexual Harassment Family Planning Wasteland Dairy Framework AAF Violate AAF Spectators Bound In Public Provocative Perks Extended Dialogue Crime and Punishment Magno Cum Gaudio Just Business Triggerwoman Tons and tons more that affect NPCs and/or factions I recommend you carefully review the mods you installed to figure out which one is causing those issues. It isn't a problem with Fallout 4 mods in general. It's a problem with something specific you installed (and which I am not using). p.s. Some of your issues you described, such as NPCs not being able to figure out how to get somewhere, could also be caused by overhaul mods you might be using. All I know is one or more of the mods you installed broke your game, but it's not normal.
  14. TLDR: Vortex can't deploy mods because it fails to recognise that the staging folder is on the same drive as the game. I am trying to mod Baldur's Gate 3, but Vortex is having a problem with setting a staging folder for it. I set the staging folder to a folder on the same drive as the game but Vortex thinks it's not the same drive. 'Fixes' say to set the staging folder to the same drive as the game, I have tried that and it doesn't work & running Vortex as Admin didn't work either. Baldur's Gate is installed on F drive and Vortex detects the game is installed on F in 'General - Games'. 'Suggest' Mod Staging Folder thinks the game is on C drive and sets the location to the C 'userdata' folder. Resulting in 'No deployment available'. Vortex knows where the game is, yet it also says that is an incorrect location. I don't know what to do now. Edit: Vortex version STABLE 1.10.8
  15. So I've been modding Beth games for a while. Oblivion, Skyrim, and FO4. It seems I can add 'broken AI' to the other two certainties of life. I follow good practices like never removed plugins during a playthrough and reading up on mods to make sure no one is reporting any game breaking issues. But most importantly, I've never really used any AI-changing mods. I was really late getting to FO4 (like a year and a half ago lol) and I played a vanilla playthrough with ONLY the unofficial patch installed at first. Seemed to work great. No real problems. But nowadays... I'm on my second mod build being as careful as I can, and... Preston always pulls his gun on me when I talk to him, companions can't be told to move from one side of an open room to another, claiming they can't reach the spot. Raiders get stuck running up against a wall while in combat. And that's only IF they notice me walking right in front of them. NPCs walk away/don't face me in conversation. I very often see NPCs get stuck, unable to decide which direction to go in. OH, and traders/supply line NPCS and their Brahmin are NEVER together! They always get permanently split up, probably because the Brahmin got stuck walking into a tree and couldn't figure out how to go around it. I don't really have all that many actual game bugs, glitches or crashes. The game seems to work well. It's always the AI that goes south and eventually I find myself calling up the console way too frequently to correct some stupid NPC movement or whatever. So what's the deal? Is broken/incompitent/goofy/glitchy AI just a by-product of this modding thing that everybody has to deal with, or does my being careful need to be upgraded to being even more careful?
  16. Account Banned - Volozhaev Volozhaev has been banned from Nexus Mods for violating our community rules. Reason Linking to pirated material (Fallout 4 Creation Club Content) in a mod description. - We have a strict anti-piracy policy and will take proactive action against anyone whose on-site activity gives us reasonable grounds to believe they are using pirated content such as, but not limited to, games and software. Discussing, promoting or distributing such content on our sites will be met with administrative action. Reference Below are links to where the infractions took place (where relevant). Some links may point to hidden, deleted or restricted content that can only be accessed by moderators. https://forums.nexusmods.com/topic/13477033-mod-volozhaev-architecture-20/ https://www.nexusmods.com/fallout4/mods/80018 Moderation History Banned by TheVampireDante. This member received 0 formal warnings before they were banned.
  17. Well we still have plenty of snow here from a snowstorm the other day. *grabs some and tosses a bunch of snowballs at @zixi and @Pagafyr*
  18. Out: An amazing fiber-reinforced sculpture -- or at least it would be, if you put the pattern in too. As it is, you get the ingredients back, with the 3D printer flashing an error message. In: a 45 RPM record single of the Beatles' "She Loves You"
  19. Hit, though it's a very old computer version (Taipei, part of the Windows Entertainment Pack for Windows 3.x). The next person plays card games occasionally.
  20. I was experimenting with the Photo mode and I realized that the Dark Mode looks insanely good. I'm fairly sure it's doable to have the game apply that filter during regular gameplay. Attaching screenshots for reference. (I'm using the Simply Realistic 3d mod in the screenshots)
  21. Thank you! You mean this helps to see precisely a hiatus between packages?
  22. Thank you very much! I try to tick it. Hope it'll work for quest guys. I have made several in-game notes about daily routine for quest purposes. These lags make these notes useless :)) Moveto maybe very harsh, it just teleports a person to the marker, right? Very specific procedure. I tried to arrange a more subtle and immersive experience... PS Now I understand why different shops in my custom settlement have opened themselves not precisely at 8 AM... PPS Energy, if Oblivion Fan Wiki is correct (I see the same in english wiki, but can't find it for now), is about NPC's speed (?) when they travel to marker or patrolling. Smth like that.
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