Beginner's Guide to Modding Skyrim - Part 7 : Convenient Horses, B
Posted 28 September 2013 - 05:19 PM
It was delayed a few weeks but the Beginner's Guide to Modding Skyrim series has restarted with an episode devoted to showing you mods that improve some of the more annoying game mechanics.
Thumbnail is "Duel" courtesy of kaldaar.
Mods covered in this video:
1. Convenient Horses
2. Better Dialogue Controls
3. Better MessageBox Controls
Mods mentioned in this video:
4. Auto Unequip Ammo
Posted 29 September 2013 - 11:13 AM
Edited by crimsongekko, 29 September 2013 - 11:14 AM.
Posted 30 September 2013 - 06:50 PM
The idles on them are particularly immersive. They look around at chickens etc, ears swivel, the little ho ho sound they make is actually the greeting sound a friendly horse makes when he likes you. The snorting and tail switching and pawing make me feel like there is really a horse there.
Some people don't like the way they are built and want a more light horse. I actually LOVE the sturdy and shaggy look of them. They did a wonderful job that showed some thinking about the environment of Skyrim they were putting the horses into. They are not lawn ornaments or race horses they are actual USING horses that don't look like they need a saddle blanket in the snow, get bowed tendons or otherwise break down on you.
So I am loving even the Vanilla horses in Skyrim! The only things that had me completely scratching my head and wondering what they were thinking was the ridiculous having the follower run behind with no horse thing and turning the horse into an attack dog.
The things that absolutely MAKE my game with my little horse- loving heart are little things like customizable tack and colors and with the herding add on now You can NAME your horses! I am not particularly interested in having a lot of horses but to me, naming my horse is about as essential as it gets. I only wish I could name the dogs too!
I do not use the auto looting function because to pick herbs or loot a corpse from horseback should require a trick riding perk to hang upside down from a stirrup and I can't seem to integrate that into my imagination as a real thing my character is doing (I have actually DONE this in real life but never on purpose! :-) I do love the talking from horseback thing and being able to trample your enemies is maybe a bit OP because it makes me able to fight things I wouldn't be able to handle on foot but it is soo much fun( and fun is what I am here for.)
Posted 01 October 2013 - 02:18 PM
Posted 02 October 2013 - 12:24 PM
Posted 03 October 2013 - 03:08 PM
If not, I would be happy to hear any tips on how to make it more noticeable. I don't particularly care for endorsements (they are a nice bonus ofc), I just would like more people to actually know about it so they could at least try it out.
Edited by Treplos, 05 October 2013 - 09:30 PM.
Posted 05 October 2013 - 06:35 PM
Thanks for re-energizing my love for the game!
A new and happy modder!
Posted 05 October 2013 - 11:33 PM
In response to post #9334149.I think you misunderstood my complaints about the vanilla horses. It is not a matter of how they look, but about the game mechanics and missing features. I actually think the horse riding experience adds a lot to the game as it makes it feel more immersive but things like the horse going missing or wildly attacking dragons just annoyed me to distraction
Oh I know. I was just arguing for the fun of it. Us horsey people like to talk about horses and you made the mistake of giving me an excuse. Pay me no mind. I agree about the horses attacking dragons thing. In the vanilla game I saved up hard for my first horse only to have it act in such an unexpectedly unhorsey way that it got killed in the first five minutes of play!! Back then I was so wet behind the ears that I didn't even understand I could reload a save and get do overs. Ha ha.. I didn't mind so much having to look hours for it after it wandered off. THAT, at least was realistic!
Convenient horses gives enough configurable options that a player can have pretty much whatever horse experience she wants from swift and brave wonder steed to push button machine to a realistic simulation of why domesticating horses was one of the smartest things humans ever did. The only thing missing is getting bucked off or getting your foot stomped on and getting off sore and soaked stiff with horse sweat and having to clean corrals. ( But I guess I can deal with it if they never manage to put that in the mod. )
Posted 09 October 2013 - 06:37 PM
Thanks for the videos - has been a driver for the mods I've installed.
The 'how to mod skyrim' series details the steps to apply mods to the game.
A mini series that showed how to create a mod would be interesting. I've tried the most basic - taking an existing template (creation kit) for a sword and bow and changing the damage ratings. Attempts to modify spells have met with mixed results. Not sure how to autoscale items for example, or associate spells with keys. Any type of graphical change is beyond me. I think there would be a lot of interest in a walkthrough of how to do a mod starting with the basics of changing stats to more advanced changes like graphics and physics, hooking into the environment (keyboard/mouse) etc.
I note there are some existing videos in this area (on youtube etc) but a mini series could do an organised tour showing the capabilities and limitations to modder's access to the engine.
For example could a bard character take input from a MIDI device and have a bard leveling through playing music (as a thought experiment)? Could someone mod Skyrim Typing of the Dead style? Some of the haptic tech being developed (gloves etc) will add a lot to immersion; spellcasting for example. Dual wield would probably destroy the house, Wii bowling style.
A lot of what made skyrim standout was the depth of things to learn in the game; although a step up in technical difficulty, I think this would be of general interest.