No Starting Abilities
This mod changes new character creation, so that the game will no longer assign certain abilities based on class and background.

No Starting Abilities
Started by
Site Bot
, Nov 16 2009 03:03 am
28 replies to this topic
#1
Posted 16 November 2009 - 03:03 am

#2
Posted 16 November 2009 - 09:44 am

Ooooo I wish I'd had this when I started my game. Good work.
#3
Posted 16 November 2009 - 08:32 pm

Hmm, just tried this mod out and while the skills section works fine, for talents I get a third talent point but still have the default talent for my race/class.
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EDIT: Mod version is 1.2, installed the 1.01a patch. Also using the dexterity hotfix, in a separate override folder (directly in program files/dragon age as per instructions). I have tried it so far on Male/Dalish/Rogue & Male/Dwarf/Rogue
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EDIT: Mod version is 1.2, installed the 1.01a patch. Also using the dexterity hotfix, in a separate override folder (directly in program files/dragon age as per instructions). I have tried it so far on Male/Dalish/Rogue & Male/Dwarf/Rogue
Edited by JoRakhar, 16 November 2009 - 09:37 pm.
#4
Posted 16 November 2009 - 09:11 pm

Checked, worked fine for me game version 1.01.
NoStartingAbilities-9.zip (version of mod 1.2)
JoRakhar could you specify your game ver 1.00/1.01a, mod version and characters gender/race/class you picked?
NoStartingAbilities-9.zip (version of mod 1.2)
JoRakhar could you specify your game ver 1.00/1.01a, mod version and characters gender/race/class you picked?
Edited by 008A, 17 November 2009 - 12:01 am.
#5
Posted 16 November 2009 - 09:39 pm

Hmm, just tried this mod out and while the skills section works fine, for talents I get a third talent point but still have the default talent for my race/class.
----
EDIT: Mod version is 1.2, installed the 1.01a patch. Also using the dexterity hotfix, in a separate override folder (directly in program files/dragon age as per instructions). I have tried it so far on Male/Dalish/Rogue & Male/Dwarf/Rogue
What talent is it still assigning? Is it happening on both of the backgrounds you mentioned?
#6
Posted 16 November 2009 - 09:40 pm

It's still assigning Dirty Fighting on both backgrounds.
FYI just tried Human Warrior/Dalish Warrior to make sure it wasn't my game and had no pre-assigned talents, so it seems to be rogue-oriented.
FYI just tried Human Warrior/Dalish Warrior to make sure it wasn't my game and had no pre-assigned talents, so it seems to be rogue-oriented.
Edited by JoRakhar, 16 November 2009 - 09:42 pm.
#7
Posted 19 November 2009 - 11:46 pm

Updated to v1.3
FIX: Rogues should no longer start with Dirty Fighting
FIX: Rogues should no longer start with Dirty Fighting
#8
Posted 22 November 2009 - 12:27 am

Human Noble Warriors still start with shield bash.
#9
Posted 22 November 2009 - 02:09 am

At the moment I sort of broke my toolset 
But once I get it working again i'll look into the Human Noble Warrior. Thanks!= for the report.

But once I get it working again i'll look into the Human Noble Warrior. Thanks!= for the report.
#10
Posted 24 November 2009 - 09:07 pm

Hm, the human noble warrior works fine for me (ver 1.3). No default skills or talents, 3 of each to pick from.
Are you sure it's installed correctly?
Are you sure it's installed correctly?
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