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FNVLODGen


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#1
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FNVLODGen

An almost one click LOD generator for Fallout New Vegas

#2
zilav

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Notice!
FNVLODGen is not compatible with texture packs by default. Texture packs must include updated LOD textures to work properly with FNVLODGen to generate visually matching LODs. If authors are not around to create them, anyone good with Photoshop/GIMP of other editors can do that.
Check in NifScope what textures are used in _lod.nif meshes and update them to match new textures if needed. Keep in mind that normal maps must always have the same file name as diffuse with _n.dds suffix for FNVLODGen.

Trees LOD Billboards Vanilla v1.1 Update
- better looking bushes

Edited by zilav, 05 June 2018 - 05:20 PM.


#3
Sleepytime

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worked but i am not getting as much added detail as your screenshots show, gotta sort my texture files out i guess

Edited by Sleepytime, 29 May 2015 - 08:17 PM.


#4
zilav

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In response to post #25663684.


Spoiler

Screenshots include trees LOD generated from provided billboards in optional files.

#5
Sleepytime

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In response to post #25663684. #25664044 is also a reply to the same post.


Spoiler

its working, i think its more my ground textures are not dark enough to give contrast to the added objects, thank you for sharing :)

Edited by Sleepytime, 29 May 2015 - 08:42 PM.


#6
MartinPurvis

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If this is what I think it is then this will be an essential tool for worldspace designers.

#7
zilav

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In response to post #25664514.


Spoiler

It completely replaces GECK for building objects and trees LODs.
Landscape LOD is still must be built in GECK though, I don't know of any other 3rd party tools capable of doing that for Fallout like OScape or tes4ll.

#8
RoyBatterian

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Awesome, finally no missing rocks! Thanks a lot guys, and thanks again for letting us beta test.


#9
adonisvii

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Great stuff! Hopefully we can get some modelers and texture artists to make some pretty assets to use.

#10
romanfall38

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idk why but when I trying to generate the LOD the program say it cant generate the lod and crash how can I fix this ?
btw in fallout 3 its work normal

Edited by romanfall38, 30 May 2015 - 09:36 AM.





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