Jump to content

Photo

Unfinished Business


  • Please log in to reply
45 replies to this topic

#1
Site Bot

Site Bot

    Fear me

  • Members
  • PipPipPipPipPip
  • 2,475,305 posts
Unfinished Business

Add several short dungeons (currently 6) with a short story

#2
terso

terso

    Old hand

  • Members
  • PipPipPip
  • 866 posts
nice , can you take a look at the mod "forgotten dungeons" to see if they are compatible ... it would be nice to have them both .

#3
allstrife

allstrife

    Fan

  • Members
  • PipPipPip
  • 318 posts
just tried this by paying the guild a quick visit.
1. soulgem vendor doesn't have barter dialogue.
2. is it intended that vendors have like 100 stocks for every item they sell ? (100 breads, 100 potions,etc)
3. all vendors have 500 ebony arrows to sell.
4. guild master has barter dialogue.

thank you for creating another dungeon mod :D
will endorse soon

Edited by allstrife, 08 April 2015 - 12:15 PM.


#4
valc

valc

    Faithful poster

  • Premium Member
  • 1,581 posts
In response to post #24168414.

Ditto. I already use Forgotten Dungeons and would like to add this mod. Looking at the map screenshots I don't think the mods use the same locations but I am not sure.

#5
juhaantero68

juhaantero68

    Fan

  • Premium Member
  • 366 posts
In response to post #24168414. #24168979 is also a reply to the same post.

Talking stone Hollow and Forgotten Tomb entrances located in same cell. However, they are side by side. Not each other's location. So it may be a compatibility problem. Was not my test.

#6
terso

terso

    Old hand

  • Members
  • PipPipPip
  • 866 posts
In response to post #24168414. #24168979, #24169349 are all replies on the same post.

thanks juhaantero for your response i hope that marianhawk will make it compatible .

will endorse soon .

#7
thorondorvillaca

thorondorvillaca

    Enthusiast

  • Members
  • PipPip
  • 205 posts
In response to post #24168414. #24168979, #24169349, #24173184 are all replies on the same post.

Ive already tested both dungeons. Zero problems. Yes, entrances are side by side but the dungeons work. You can install both sets of dungeons without hesitation. Endorsement well deserved :D

#8
valc

valc

    Faithful poster

  • Premium Member
  • 1,581 posts
In response to post #24168414. #24168979, #24169349, #24173184, #24193489 are all replies on the same post.

Thanks. Appreciate it.

#9
MarianHawk

MarianHawk

    CK Lover

  • Members
  • PipPipPipPip
  • 1,069 posts
In response to post #24168414. #24168979, #24169349, #24173184, #24193489, #24195029 are all replies on the same post.

Thank you, Thorondor :)


#10
MarianHawk

MarianHawk

    CK Lover

  • Members
  • PipPipPipPip
  • 1,069 posts
In response to post #24168709.

Thanks for a quick feedback, here is my answer:
1. the 'Vendor Faction' was not related to the Vendor Soulgem, I fixed in v1.0.1.
2. Yes, I placed basically 100 for each item.
3. I set the Vendor Type to (kind of)'Fence', so they sell what they have... even their own belongings.
4. It is correct, she sells portions.

I myself find it strange that every guild member sells something, but unless they have their own unique dialogue, they just respond 'Yeah ?', 'Hmmm', etc, so I make use of the availability as a vendor for adventurers.




IPB skins by Skinbox
Page loaded in: 0.960 seconds