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The Witcher 3 Holiday Outfit Mod Contest


SirSalami

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In response to post #32409230. #32738630 is also a reply to the same post.


WursWaldo wrote:

Mods only prolong the life of a game if the game needs mods in the first place. Looking at you Bethesda. If they put more thought into game play and assets there would not be a need for unofficial patches, mesh and texture replacers, weather overhauls, lighting mods, or anything else that are top mods on sites like STEAM or Nexus. Mods should be an option, not a requirement. Modding TW3 isn't like modding for Bethesda; TW3 stands by itself because that is how the game was made and finally packaged.

matortheeternal wrote: I disagree.

Even extremely high quality/successful games can have strong modding communities that keep a game community going. Modding is about a lot more than correcting a developer's mistakes, modding is a creative exercise that allows gamers to walk a mile in the developer's shoes, and produce truly fantastic original content.

The strength of a modding community is not determined by the completeness of the game to be modded, but by the quality and flexibility of the tools available.


thank god some people have some common sense around here.
modding =/= fixing Edited by webhead91
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In response to post #32409230. #32738630, #32750770 are all replies on the same post.


WursWaldo wrote:

Mods only prolong the life of a game if the game needs mods in the first place. Looking at you Bethesda. If they put more thought into game play and assets there would not be a need for unofficial patches, mesh and texture replacers, weather overhauls, lighting mods, or anything else that are top mods on sites like STEAM or Nexus. Mods should be an option, not a requirement. Modding TW3 isn't like modding for Bethesda; TW3 stands by itself because that is how the game was made and finally packaged.

matortheeternal wrote: I disagree.

Even extremely high quality/successful games can have strong modding communities that keep a game community going. Modding is about a lot more than correcting a developer's mistakes, modding is a creative exercise that allows gamers to walk a mile in the developer's shoes, and produce truly fantastic original content.

The strength of a modding community is not determined by the completeness of the game to be modded, but by the quality and flexibility of the tools available.
webhead91 wrote: thank god some people have some common sense around here.
modding =/= fixing


You're missing the point of what modding is. It's not just about fixing a game. That's is just a small part of it.
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In response to post #32409230. #32738630, #32750770, #32897560 are all replies on the same post.


WursWaldo wrote:

Mods only prolong the life of a game if the game needs mods in the first place. Looking at you Bethesda. If they put more thought into game play and assets there would not be a need for unofficial patches, mesh and texture replacers, weather overhauls, lighting mods, or anything else that are top mods on sites like STEAM or Nexus. Mods should be an option, not a requirement. Modding TW3 isn't like modding for Bethesda; TW3 stands by itself because that is how the game was made and finally packaged.

matortheeternal wrote: I disagree.

Even extremely high quality/successful games can have strong modding communities that keep a game community going. Modding is about a lot more than correcting a developer's mistakes, modding is a creative exercise that allows gamers to walk a mile in the developer's shoes, and produce truly fantastic original content.

The strength of a modding community is not determined by the completeness of the game to be modded, but by the quality and flexibility of the tools available.
webhead91 wrote: thank god some people have some common sense around here.
modding =/= fixing
urielz wrote: You're missing the point of what modding is. It's not just about fixing a game. That's is just a small part of it.


Agreed, not the point of modding - there are thousands of Skyrim mods on the nexus, but you only use a few hundred, at best.

Mods are for letting you, the player, create a game tailored to exactly what you want - some people may love texture mods and making their game look spectacular, others may be concerned with making combat or magic or other aspects of gameplay better, etc. This guy may pick SkyRe, that guy may use Ordinator - the point is, you get to choose which one you like rather than being forced to use a one size fits all system that the developer implements.

Plus, the replay value - the developer may release a game far superior to Skyrim in all aspects, you play it and it's great but when you want to play it again it's just more of the same. Mods allow you to make every playthrough different - sure, Whiterun will still be there, but in your second playthrough you might use one of the great Whiterun overhaul mods to make it that much better. You might make a mage character a second time, but if you use Apocalypse or another magic mod, there will be countless new spells to discover and play with.

So yeah, there's definitely countless other reasons why a great moddable game is better than an excellent but unmoddable game, but I only touched on the few I could think of in the few minutes it took me to type this. Suffice it to say though, modding is the reason Skyrim is still going strong over four years after it was released, something that I don't think could be said even if Bethesda made Skyrim a better game that couldn't be modded. Edited by pw508
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That's great what CDPR is doing and I love their business philosophy, but really CDPR, don't kid yourself or your fans. What we really need is ONE thing: an appropriate mod kit. Period.

 

Frankly, I see this "mod contest" as a tasteless bad joke if we consider the fact CDPR has confirmed that they don't have any plans to release the redkit. Really, CDPR, you're encouraging us to mod TW3 but on the other hand you're discouraging modding.

 

 

Edited by lorca1
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Shouldn't they get two swords? And yeah, not hard to see what they're doing, release a shitbox mod kit so modders can't best them, or even compete.... then appease them by pulling this s#*!. How stupid do you think we are? They are liars, simple as that. P.S. It would have been in their best interest if they actually released a mod kit...You could double, triple, your profits from other people's work, morons. That being said, at least the game was playable, and enjoyable without mods...except for 9999 carryweight....And that being said, Skyrim for me was unplayable without mods, but is my all time favorite game with mods!!!!
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In response to post #31815380. #31841755, #31849450, #31850240, #31862285, #31878075, #31878370, #32023345, #32076915, #32403405 are all replies on the same post.


DeGorro82 wrote: The Witcher 3 surely a GOTY, but the life span are at the end. After 1st Big DLC, TW3 had nothing to be expected until the 2nd Big DLC coming out. So here they are, making Mod Contest that surely will prolong the game until the next DLC.
blattgeist wrote: The life span of an open world RPG does not end that easily. The modding community prolongs it pretty well. Your statement would be true for the first 2 Witcher games maybe, but even these still have the replay value of making different decisions and finding out what other rewards they bring.
gmbee wrote: Lifespan might be over for people like me suffering Geraldism after 200 hours. I mean I would go back for another playthrough, but due to the lack of character creation I will not. Without character creation I have no interest in this series anymore, no matter how good it was.
cerealkiller93 wrote: @blattgeist CdProjekt f*cked up when it came to mod support. The tools offered were lacking and the Witcher 3 will never have the kind of modding community like Skyrim or Fallout. They can't even make new outfits or armors, and i am not even talking about new maps, quests, gameplay changes, and even overhauls. Tweaking and texture replacement sums up Witcher 3 modding.

And i am not dissing the game. Still think its the best RPG and GoY for 2015, better than Fallout for sure. But the modding part was disappointing.
LuckyStars22 wrote: Are we realllly trying to slap Witcher 3 game? I love both FO4 and Witcher 3 but what happened to Fallout community? Just because Witcher 3 is a better game every Fallout fans shits their pants and start to throw their own fecal matter everywhere on forum. Why can't there be love for both games? They're both single players and worth every $$$ you spend, unlike other so-call video game, where they rip you off!
SjoertJansen wrote: @LuckyStars22
What?! Who's slapping Witcher 3? Some perfectly valid statements are made here, and I think everyone agrees TW3 is a great game?....

It is sad however, that the tools available to mod the game are not easy to understand and use, and that is putting it mildly. This does in fact mean, to a certain subset of players, that the life span of a game becomes shorter (This counts especially for Bethesda game fans, who are the primary Nexus users).
Also, there are some seriously fundamental differences between FO4 or Bethesda games in general and TW3. In no way does that make either of them bad, but you cannot state that fans of one should be fans of the other.

TW3 is primarily story focussed (and an excellent one at that), has a voiced pre-made protagonist that has an already established back-story. Being so heavy on story, it is riddled with cut-scenes, it basically is an excellent movie cut in pieces with good gameplay in-between. There isn't the same amount of I go and kill everyone freedom you get in Bethesda games, nor can you go first person. Depending on what type of player you are, these pre-moulded and cut-scene riddled games may not be for everyone, and vice versa. Bethesda always lacked a seriously good story, apart from perhaps Morrowind.

Again, both great games, but you can't say one is better because you happen to like it more. They may both be single player RPG's, that doesn't mean they are equal.
Moksha8088 wrote: I agree with Blattgeist about mods prolonging the life of a game, but I noticed that Witcher 3 has less than 800 mods and there is no category for quest mods which I think is at the heart of this extended life. Quality companion mods help as well.

If there was a holiday themed outfit for Inigo and Vilja, what would we do in January? Of course, in Skyrim, you can never go wrong with winter wear. ;-)

Seems like Witcher fans should demand more mods. Never played Morrowind, but I noticed when I was looking for Witcher 3 mods that Morrowind modders have been stepping up to bat in creating mods since the dawn of... well, whenever it came out.
UhuruNUru wrote: No mods don't prolong the life of the game or more accurately, that's not what modders actually mod, we mod the engine/sandbox, not the game and it's life doesn't exist, just our extensive use of it.

Skywind for instance, won't prolong the use of Skyrim and many modders never even play the Vanilla game at all.
I have the Legendary Skyrim for modding and have never finished the main quest or even started the DLC.
Skyrim the game I finished when a bug stopped me from fighting Alduin, think it was a portal Parthanax was supposed to open for me, but some bug stopped the main quest continuing and it involved Parthanax/blades. I finished the game then.

Indeed I may be done with Fallout 4, as a game and I've only just got to the institute, I will get the DLC in a sale for modding assets, but am no more likely to play them, than I did Skyrim. I currently have no desire to experience more of BGS's bad game.

Don't argue, I''m a modder, if I say it's bad, then for me, it's bad, your opinion is as irrelevant to me, as mine is to you.

The sandbox/engine will be modded into a state I determine is good for me and only me.
It doesn't matter if I want a combat that's challenging or Death Claws I can have sex with.
If that's what I want and the mod exists to provide it or I make it, it's right and good for me.

BGS haven't made a good game since Morrowind, anyone who thinks Fallout 4 is GotY material, needs to try any other game, any game will do. The Witcher 3 is my GotY and again only my opinion matters, only yours shouild matter to you.

Now don't get me wrong BGS make the best modding/sandboxes in gaming and I love them for it, but the games get worse and worse.

There's too much I will change to list, but the one thing I never thought I would hate most about any BGS release is the Looting/crafting system.
I hate the system in Fallout 4, looking for LOOT should be fun with rare momenyts of joy.
Instead I found I must collect all loot and use everything for crafting.
I've always hated the idea that anything like bottlecaps could become money.
It's a stupid idea that would never happen, but so is the pip-boy brick on your arm.
Money was useless, I never bought or sold anything, the components were always more valuable and my crafted kit always better.
Eventually I grew to detest the entire crafting settlement system, due to this loot all mechanic, even looting isn't fun, just a monotonous chore.
I expected liberating the settlements to be vital to progress, not optional and irrelevant.
I wanted to turn the whole of Boston into a nation (Settlement), to protect them from every other faction.

So that's just the biggest dissapointment in the game and one that leaves me with little desire to progress.

Companion AI is a little better, but companions are stupid and uninteresting with little unique dialogue, despite the many great companion mods for Skyrim, the BGS ones are as pathetic as Lydia and for gods sake stop the repeating comments, better voiceless than another constant repeater.

Game worse, sandbox good as ever, nothings changed that much, to me.
The voiced protagonist doesn't limit roleplay, the 4 dialogue choices are much more limiting than hearing what's chosen and role play needs mods for me, anyway and voiceless is a mod option.
Thing is, we all have opinions and few modders are Bethesda Fanboys, modding implies the games flawed to the modder and those who truly care, are the most critical of all.

Some gamers can't tolerate different opinions, modders usually can.
My opinion is always right for me, your opposite one, is right for you.
SjoertJansen wrote: @UhuruNUru

Who are you replying to?

I agree with most you say on opinion and how for some, modding is more important than the game. But you mod the sandbox that comes with the game. I personally, as others probably do as well, would use those interchangeably. And hence, even though I never finished Oblivion or Fallout 3 either, and only partially finished Skyrim (if doing the main quest is finishing the game....) I still "play" it, to mod it.

Not every modder is the same. I tend to mod for a long time, or create mods, usually for my own. And then go through a phase of actually playing again. I regret the fact that TW3 as a sandbox, is not easy to mod. If it was, I'd probably buy the DLC and actually play at least part of it. As it stands now, I probably never launch it up again. That is a real shame! I generally dislike cut-scene games, but I actually liked this one.

I've seen the "movie" (the cut-scenes), and that's it really. Doing it over and changing your choices would remove the whole game wonder for me, I have to force myself down a route I wouldn't go. It also would ruin the "film" aspect of the game. Who wants to re-watch an awesome movie, just to find out all the plots changed? A different ending? But obiously as you rightfully note, this is an opinion, not a factual thing. There will be many others like yourself who have a totally different opinion.
blattgeist wrote:
No mods don't prolong the life of the game or more accurately, that's not what modders actually mod, we mod the engine/sandbox, not the game and it's life doesn't exist, just our extensive use of it.
For me mods definitely prolong the lifetime of a game. If I'd stop playing Skyrim because I hate how fast the leveling goes but pick up a mod that slows it down and continue playing that's prolonging the lifetime of a game.

If a game's graphics get dated over a 10 year duration and some modders spice it up like they did with morrowind. Then that's also prolonging the lifetime because suddenly it looks nice again and gives me the courage to play it all over again. Well that's my opinion ofc. and you are free to have yours but you stated it like it's some sort of fact for everyone, that's why I felt like replying here.

Some gamers can't tolerate different opinions, modders usually can. My opinion is always right for me, your opposite one, is right for you.
I agree. And I am a modder too.


Actually, the replayability and lifespan of this game is very little, the main reason being, how memorable the missions and mostly cutscenes are!!! You actually remember them in a different way than you would in Skyrim for example. With better graphics, better voiced actors, camera angles etc, it's like watching a movie, and unless it was spectacular, you're not going to watch it again, and if you do, you'll most likely stop less than half way through, Skyrim, however is like going on an adventure every time.
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In response to post #31815380. #31841755, #31849450, #31850240, #31862285, #31878075, #31878370, #32023345, #32076915, #32403405, #33070740 are all replies on the same post.


DeGorro82 wrote: The Witcher 3 surely a GOTY, but the life span are at the end. After 1st Big DLC, TW3 had nothing to be expected until the 2nd Big DLC coming out. So here they are, making Mod Contest that surely will prolong the game until the next DLC.
blattgeist wrote: The life span of an open world RPG does not end that easily. The modding community prolongs it pretty well. Your statement would be true for the first 2 Witcher games maybe, but even these still have the replay value of making different decisions and finding out what other rewards they bring.
gmbee wrote: Lifespan might be over for people like me suffering Geraldism after 200 hours. I mean I would go back for another playthrough, but due to the lack of character creation I will not. Without character creation I have no interest in this series anymore, no matter how good it was.
cerealkiller93 wrote: @blattgeist CdProjekt f*cked up when it came to mod support. The tools offered were lacking and the Witcher 3 will never have the kind of modding community like Skyrim or Fallout. They can't even make new outfits or armors, and i am not even talking about new maps, quests, gameplay changes, and even overhauls. Tweaking and texture replacement sums up Witcher 3 modding.

And i am not dissing the game. Still think its the best RPG and GoY for 2015, better than Fallout for sure. But the modding part was disappointing.
LuckyStars22 wrote: Are we realllly trying to slap Witcher 3 game? I love both FO4 and Witcher 3 but what happened to Fallout community? Just because Witcher 3 is a better game every Fallout fans shits their pants and start to throw their own fecal matter everywhere on forum. Why can't there be love for both games? They're both single players and worth every $$$ you spend, unlike other so-call video game, where they rip you off!
SjoertJansen wrote: @LuckyStars22
What?! Who's slapping Witcher 3? Some perfectly valid statements are made here, and I think everyone agrees TW3 is a great game?....

It is sad however, that the tools available to mod the game are not easy to understand and use, and that is putting it mildly. This does in fact mean, to a certain subset of players, that the life span of a game becomes shorter (This counts especially for Bethesda game fans, who are the primary Nexus users).
Also, there are some seriously fundamental differences between FO4 or Bethesda games in general and TW3. In no way does that make either of them bad, but you cannot state that fans of one should be fans of the other.

TW3 is primarily story focussed (and an excellent one at that), has a voiced pre-made protagonist that has an already established back-story. Being so heavy on story, it is riddled with cut-scenes, it basically is an excellent movie cut in pieces with good gameplay in-between. There isn't the same amount of I go and kill everyone freedom you get in Bethesda games, nor can you go first person. Depending on what type of player you are, these pre-moulded and cut-scene riddled games may not be for everyone, and vice versa. Bethesda always lacked a seriously good story, apart from perhaps Morrowind.

Again, both great games, but you can't say one is better because you happen to like it more. They may both be single player RPG's, that doesn't mean they are equal.
Moksha8088 wrote: I agree with Blattgeist about mods prolonging the life of a game, but I noticed that Witcher 3 has less than 800 mods and there is no category for quest mods which I think is at the heart of this extended life. Quality companion mods help as well.

If there was a holiday themed outfit for Inigo and Vilja, what would we do in January? Of course, in Skyrim, you can never go wrong with winter wear. ;-)

Seems like Witcher fans should demand more mods. Never played Morrowind, but I noticed when I was looking for Witcher 3 mods that Morrowind modders have been stepping up to bat in creating mods since the dawn of... well, whenever it came out.
UhuruNUru wrote: No mods don't prolong the life of the game or more accurately, that's not what modders actually mod, we mod the engine/sandbox, not the game and it's life doesn't exist, just our extensive use of it.

Skywind for instance, won't prolong the use of Skyrim and many modders never even play the Vanilla game at all.
I have the Legendary Skyrim for modding and have never finished the main quest or even started the DLC.
Skyrim the game I finished when a bug stopped me from fighting Alduin, think it was a portal Parthanax was supposed to open for me, but some bug stopped the main quest continuing and it involved Parthanax/blades. I finished the game then.

Indeed I may be done with Fallout 4, as a game and I've only just got to the institute, I will get the DLC in a sale for modding assets, but am no more likely to play them, than I did Skyrim. I currently have no desire to experience more of BGS's bad game.

Don't argue, I''m a modder, if I say it's bad, then for me, it's bad, your opinion is as irrelevant to me, as mine is to you.

The sandbox/engine will be modded into a state I determine is good for me and only me.
It doesn't matter if I want a combat that's challenging or Death Claws I can have sex with.
If that's what I want and the mod exists to provide it or I make it, it's right and good for me.

BGS haven't made a good game since Morrowind, anyone who thinks Fallout 4 is GotY material, needs to try any other game, any game will do. The Witcher 3 is my GotY and again only my opinion matters, only yours shouild matter to you.

Now don't get me wrong BGS make the best modding/sandboxes in gaming and I love them for it, but the games get worse and worse.

There's too much I will change to list, but the one thing I never thought I would hate most about any BGS release is the Looting/crafting system.
I hate the system in Fallout 4, looking for LOOT should be fun with rare momenyts of joy.
Instead I found I must collect all loot and use everything for crafting.
I've always hated the idea that anything like bottlecaps could become money.
It's a stupid idea that would never happen, but so is the pip-boy brick on your arm.
Money was useless, I never bought or sold anything, the components were always more valuable and my crafted kit always better.
Eventually I grew to detest the entire crafting settlement system, due to this loot all mechanic, even looting isn't fun, just a monotonous chore.
I expected liberating the settlements to be vital to progress, not optional and irrelevant.
I wanted to turn the whole of Boston into a nation (Settlement), to protect them from every other faction.

So that's just the biggest dissapointment in the game and one that leaves me with little desire to progress.

Companion AI is a little better, but companions are stupid and uninteresting with little unique dialogue, despite the many great companion mods for Skyrim, the BGS ones are as pathetic as Lydia and for gods sake stop the repeating comments, better voiceless than another constant repeater.

Game worse, sandbox good as ever, nothings changed that much, to me.
The voiced protagonist doesn't limit roleplay, the 4 dialogue choices are much more limiting than hearing what's chosen and role play needs mods for me, anyway and voiceless is a mod option.
Thing is, we all have opinions and few modders are Bethesda Fanboys, modding implies the games flawed to the modder and those who truly care, are the most critical of all.

Some gamers can't tolerate different opinions, modders usually can.
My opinion is always right for me, your opposite one, is right for you.
SjoertJansen wrote: @UhuruNUru

Who are you replying to?

I agree with most you say on opinion and how for some, modding is more important than the game. But you mod the sandbox that comes with the game. I personally, as others probably do as well, would use those interchangeably. And hence, even though I never finished Oblivion or Fallout 3 either, and only partially finished Skyrim (if doing the main quest is finishing the game....) I still "play" it, to mod it.

Not every modder is the same. I tend to mod for a long time, or create mods, usually for my own. And then go through a phase of actually playing again. I regret the fact that TW3 as a sandbox, is not easy to mod. If it was, I'd probably buy the DLC and actually play at least part of it. As it stands now, I probably never launch it up again. That is a real shame! I generally dislike cut-scene games, but I actually liked this one.

I've seen the "movie" (the cut-scenes), and that's it really. Doing it over and changing your choices would remove the whole game wonder for me, I have to force myself down a route I wouldn't go. It also would ruin the "film" aspect of the game. Who wants to re-watch an awesome movie, just to find out all the plots changed? A different ending? But obiously as you rightfully note, this is an opinion, not a factual thing. There will be many others like yourself who have a totally different opinion.
blattgeist wrote:
No mods don't prolong the life of the game or more accurately, that's not what modders actually mod, we mod the engine/sandbox, not the game and it's life doesn't exist, just our extensive use of it.
For me mods definitely prolong the lifetime of a game. If I'd stop playing Skyrim because I hate how fast the leveling goes but pick up a mod that slows it down and continue playing that's prolonging the lifetime of a game.

If a game's graphics get dated over a 10 year duration and some modders spice it up like they did with morrowind. Then that's also prolonging the lifetime because suddenly it looks nice again and gives me the courage to play it all over again. Well that's my opinion ofc. and you are free to have yours but you stated it like it's some sort of fact for everyone, that's why I felt like replying here.

Some gamers can't tolerate different opinions, modders usually can. My opinion is always right for me, your opposite one, is right for you.
I agree. And I am a modder too.
scrobin wrote: Actually, the replayability and lifespan of this game is very little, the main reason being, how memorable the missions and mostly cutscenes are!!! You actually remember them in a different way than you would in Skyrim for example. With better graphics, better voiced actors, camera angles etc, it's like watching a movie, and unless it was spectacular, you're not going to watch it again, and if you do, you'll most likely stop less than half way through, Skyrim, however is like going on an adventure every time.


Actually, the replayability and lifespan of this game is very little, the main reason being, how memorable the missions and mostly cutscenes are!!! You actually remember them in a different way than you would in Skyrim for example. With better graphics, better voiced actors, camera angles etc, it's like watching a movie, and unless it was spectacular, you're not going to watch it again, and if you do, you'll most likely stop less than half way through, Skyrim, however is like going on an adventure every time.
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