The Mod Configuration Menu - Support
Posted 01 July 2011 - 07:48 PM
Posted 02 July 2011 - 01:31 AM
Check Data/menus/prefabs/MCM/MCM.xml on line 14 for the value of <_MCM>. If it isn't 1.1, you're using an older version of the XML files. Did you give permission for these files to be overwritten when upgrading?
I reinstalled MCM after upgrading to PN 2.1. I have toggled ArchiveInvalidate in the FOMM, and I am using the latest version of MCM, 1.1
iHUD is still telling me I need to upgrade to 1.1, with the same results as I listed below.
Posted 02 July 2011 - 01:53 AM
Posted 02 July 2011 - 04:59 PM
Then, after reinstalling MCM, I don't get the message again, but my hud has one problem : the grenade hotkey is always shown with iHud, I can't hide the grenade icon.
But anyway, thanks for the inventory sorter, greeeat addition.
Posted 03 July 2011 - 01:40 PM
1. Project Nevada
2. MCM 1.1
3. iHUD 3
Posted 04 July 2011 - 02:07 AM
Would it require a lot of time and effort to make this amazing mod compatible with controllers? As I said, it's probably asking a lot, especially since my PC gaming setup isn't exactly typical, but if a patch could make using a controller possible I'd greatly appreciate it.
Edited by xombie37, 04 July 2011 - 02:17 AM.
Posted 01 August 2011 - 09:21 AM
PS Before I reinstalled the game (so when i had tons of mods on) it did exactly the same thing. Also project nevada just DOESN'T want to work... At all, says the hud extensions weren't found. I was thinking both issues might be related...
Posted 01 August 2011 - 03:00 PM
Also, check your Datamenusoptionsstart_menu.xml to see if it's actually being edited. It sounds like the file could be read-only or FOMM doesn't have permission to edit the file.
Posted 01 August 2011 - 06:41 PM
Anyways, thanks for the comment
Posted 02 August 2011 - 01:23 AM
When I attempt to use the mod configuration menu I hear a sound acknowledging the click, but no menu comes up.