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HighQualityAmmo.zip


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#1
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HighQualityAmmo.zip

Adds new, engineering buildable High Quality Ammo to game. Adds +5 to hit and is required to build Experimental Ammo.

#2
sooooooooooooooooooooooool

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Hello.
Could you explain what these new ammo does ? Because depending on what mods people use it could be very OP or they might not want to test it if the change are not interesting.

I'll be looking forward for your new mods.

#3
Mythrell

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In response to post #36931120.


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Right now they really do not add that much, and I would say by default they're underpowered.

Ultimate goal is to have a mod which adds Ammo pocket to everyone and this is the "default" ammo you should build to fill that pocket. That part is still under construction.

#4
sooooooooooooooooooooooool

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In response to post #36931120. #36942570 is also a reply to the same post.


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I see, that is a great idea, good luck ^^

#5
Linmor

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Would you mind re-releasing this mod without the extra src files? causing the mod to be overly large.

#6
Mythrell

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In response to post #37008485.


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Oops, my bad. I thought I had removed the extra sources since they did not appear in editor anymore. But I guess I only deleted them in the editor.

I will do this on next release, I have some minor fixes for the source as well, nothing which impacts game play, but just some extra code which should not be in this mod but in the "Ammo and Vest Slots" one.

#7
Linmor

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In response to post #37008485. #37022820 is also a reply to the same post.


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Thank you. I assumed you had just missed them since your ammo and vest mod didn't have them :)

#8
Ravenjim93

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Hello. Is there an option to modify em even further than just aim and damage? Like Crit chance(talon rounds)/crit dmg or burning etc?
If so what would be the lines needed to be added?
Armor penetration and crit chance are the one i wanna experiment upon tbh

Edited by Ravenjim93, 23 May 2016 - 02:24 PM.


#9
Mythrell

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In response to post #38100050.


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Just to let you know, the latest version gives you option to chance critical chance & damage + AP value from ini.

#10
Marcsward

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With this mod enabled it seems experimental ammo produces nothing. I have sacrificed this ammo twice now to no avail.




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