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Evil Character Karma Tweak


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#1
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Evil Character Karma Tweak

Changes the karma you get for killing an "evil" npc from 100 to 1.

#2
phoenix0113

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Wait...so you made it less beneficial to kill a very evil character? You said you changed from 2 to 1........did you mean 100?

#3
HellSoul

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@phoenix0113

I assume the author changed "evil" characters from 100 to 1
"evil" characters are spawnable characters like fiends..
"very evil" characters are unique characters.. Like Vulpes Inculta..

currently, you get 100 karma from killing a feral ghoul and only 2 karma for killing Vulpes, for instance..

#4
stronghold8

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That's exactly right HellSoul, in vanilla killing a very evil npc will give you 2 karma, this is still the same, all i changed was evil npcs from 100 karma to 1 karma


#5
LithianLord

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Explains to me why all my characters are considered "good". Downloading, trying, voting up.

#6
turkmc

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You should have done a search on this issue before you made this, because this was fixed by another mod long ago:

http://www.newvegasn...le.php?id=37546

#7
stronghold8

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turkmc, that mod removes the karma you get from killing npcs altogether, mine just changes it from 100 karma to 1.

#8
deunan2277

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Thumbs up, like it better than Dynastia's mod which totally removed the karma you get from killing npcs. I wonder why this is still not patch till now.

#9
lanep25

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that's some typos they made. no wonder the karma in the game is all f-ed up. Very little options to do evil and 100 karma when kill fiends/ghouls that are trying to kill ya. Go figure.

#10
jletter

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DISREGARD (See edit)

Unfortunately, doens't seem to work, for whatever the reason, in that it *completely* removes the karma from taking out an evil NPC. Or at least some.
Using player.getav karma I checked to see what it was before taking on some powder gangers, and then checkeg again after. Unmodded, it gave the standard (and ridiculous) 100 per person. With the mod, however, there was 0 change: not 1, not 100, just a big ol' 0.

Nothing else changing karma in the mod list, and as I said, I checked without this and they behaved as the proper "evil" type. So, any thoughts on why it's not working? (Because I'd love to get it installed, as the default 100 is insane.)

EDIT: It is, in fact, working properly. In case anyone else comes new to the game without knowing this (like me):
It seems running straight into someone like the powder gangers and fighting them head on means you won't gain karma from taking them down, whereas sneak attack kills will give you the karma. Maybe the faction status changes override any karma changes? At any rate, it's an issue with the game, not this mod. Hooray.

Edited by jletter, 23 December 2011 - 09:36 pm.





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