Jump to content

Photo

hkxcmd


  • Please log in to reply
140 replies to this topic

#1
Site Bot

Site Bot

    Fear me

  • Members
  • PipPipPipPipPip
  • 2,649,956 posts
hkxcmd

A tool for converting Skyrim Havok animation files from the binary packed format to XML or to Gamebryo Animation format from Skyrim.


#2
umpa

umpa

    Faithful poster

  • Premium Member
  • 1,234 posts
Mmmm.... Sorry for my bad english...

This work also for human skeleton?

I have problem for export working animation.. all bones are rotated....




Edited by umpa, 27 November 2011 - 10:56 pm.


#3
Cago

Cago

    Old hand

  • Members
  • PipPipPip
  • 528 posts
This seems really useful for modelers or animators that want to know how big companys create models/animations. Thank you, i'll keep tuned to this for future updates :)

Edited by Cago, 27 November 2011 - 11:01 pm.


#4
fainter

fainter

    Enthusiast

  • Premium Member
  • 104 posts
thanks for the converter!

#5
TheFigment

TheFigment

    Enthusiast

  • Members
  • PipPip
  • 111 posts
I've not actually tested the Human skeleton yet. Only creatures so far.

#6
TheFigment

TheFigment

    Enthusiast

  • Members
  • PipPip
  • 111 posts
I found the problems with the human animation imports. I was not using the correct skeleton when exporting in many cases. Selection of the correct skeleton to pair with the animation matters quite a bit obviously.

Not sure about exports though.

#7
umpa

umpa

    Faithful poster

  • Premium Member
  • 1,234 posts
Ok Thanks . I wait for some good news on human skeleton.. and good result for custom exported hkx animation

But is possible convert kf to hkx ??

Example:
I make and export animation in kf (with human correct skeleton) then convert to hkx...

Edited by umpa, 28 November 2011 - 02:29 pm.


#8
JoshNZ

JoshNZ

    Old hand

  • Banned
  • PipPipPip
  • 659 posts
O Thanks

#9
TheFigment

TheFigment

    Enthusiast

  • Members
  • PipPip
  • 111 posts
I'm working on creating animation from KF files since that looks like the way it may have to happen if we cannot fix the bone index issue with the standard exporter but the Havok animation compression keeps crashing when I do it so I need to sort out what I'm doing wrong. Once I figure that out we should have some capability for replacing animation.

New animations will likely require modification of the behaviors and that will be even more work since it appears Bethesda has customized their version of the objects. But first need to get spline compression working.

#10
umpa

umpa

    Faithful poster

  • Premium Member
  • 1,234 posts
Ok thanks with kf conversion animation is easy . I hope you find the problem




IPB skins by Skinbox
Page loaded in: 0.474 seconds