Jump to content

Mod Author Donation System


Dark0ne

Recommended Posts

I feel like this may cause a bit of strife in mod authors who do large mods or compilations. For instance, my most popular mod is NPC replacers and presets for now going on 11 characters, but they are installed via a FOMOD which is one file on one mod page that lets you pick and choose who you want to install. It's far easier for mod users to use that way but with this points system it actually hurts me to do it that way when I could make a separate mod page for each character and potentially get up to 11 unique downloads from the same user instead of one. This wouldn't really fall under the "milking the patch from a separate page" idea since I'd say at least half of the current NPC replacer mod library on Nexus are single characters so you couldn't really fault someone for releasing them as such. Not just in my own situation either, but let's say the author of Beantown Interiors decided to release their work neighbourhood by neighbourhood instead of an all in one, or like Vivid Landscapes is an AIO now, when they used to be separate downloads for terrain, foliage, roads, etc. Even if these mods were divvied up into categorized segments they would still each be standalone mods in their own right. so not really the same as making a small patch its own page. I don't really know what the best way to deal with this would be tbh but I have a feeling it's going to ruffle some feathers no matter what.
Link to comment
Share on other sites

  • Replies 418
  • Created
  • Last Reply

Top Posters In This Topic

In response to post #56081816.


literallybyronic wrote: I feel like this may cause a bit of strife in mod authors who do large mods or compilations. For instance, my most popular mod is NPC replacers and presets for now going on 11 characters, but they are installed via a FOMOD which is one file on one mod page that lets you pick and choose who you want to install. It's far easier for mod users to use that way but with this points system it actually hurts me to do it that way when I could make a separate mod page for each character and potentially get up to 11 unique downloads from the same user instead of one. This wouldn't really fall under the "milking the patch from a separate page" idea since I'd say at least half of the current NPC replacer mod library on Nexus are single characters so you couldn't really fault someone for releasing them as such. Not just in my own situation either, but let's say the author of Beantown Interiors decided to release their work neighbourhood by neighbourhood instead of an all in one, or like Vivid Landscapes is an AIO now, when they used to be separate downloads for terrain, foliage, roads, etc. Even if these mods were divvied up into categorized segments they would still each be standalone mods in their own right. so not really the same as making a small patch its own page. I don't really know what the best way to deal with this would be tbh but I have a feeling it's going to ruffle some feathers no matter what.


Each character individually doesn't necessarily give you more total unique downloads , unless you have thousands of fans that download all of your mods, or all of them get into hot files, in which case it's a good thing for you. Edited by ousnius
Link to comment
Share on other sites

I like the overall concept, although for SSE this could prove a bit of a hornet's nest with a lot of "modders" adapting restrictionless Skyrim2011 mods for the SE version.

 

What I'd like to know is if folk willing to donate to the pool will be able to do so on an automated basis for a fix amount per month, like the recurring fee paid for Supporter/Premium status?

Edited by JimmyRJump
Link to comment
Share on other sites

In response to post #56081706.


Ethreon wrote:

 

In response to post #56081271.


Ethreon wrote:

Will mod makers be allowed to advertise this on their page alongside donations and patreon links, or will it be policed to avoid turning descriptions into advertising walls?

I'm not really sure there's something to advertise here for mod authors. Unless you mean advertise the link to the page where users can donate to the collective pool? In which case -- I'm not sure why you'd want to advertise that, though it would help out all your fellow mod authors as well!

 

 

"Hi guys! Download and endorse my mod, and get your friends to download too ! The more downloads the more points I get " etc.


That's my biggest worry too.
Link to comment
Share on other sites

At first I was a bit against this system but after reading it all my fears have subsided. I only mod for fun so I have no wish to get paid for it, that would ruin it for me. That's why I like how it's set-up. Micro rewards sounds very good and since my mods are small scale it will still be for fun.

 

Edited by Niborino9409
Link to comment
Share on other sites

In response to post #56082096.


Niborino9409 wrote: At first I was a bit against this system but after reading it all my fears have subsided. I only mod for fun so I have no wish to get paid for it, that would ruin it for me. That's why I like how it's set-up. Micro rewards sounds very good and since my mods are small scale it will still be for fun.


My mod is a full time job day in and out..for both versions and I get people wanting an xbox version too...I was against paid mods for a long time but now my viewpoint has changed...I need to live.
This is why I am branching out to youtube videos with the hope of making some ad revenue...I am not going to hold my breathe though...But this is a nice idea for all type of mod makers.... Edited by nesbit098
Link to comment
Share on other sites

In response to post #56081816. #56081971 is also a reply to the same post.


literallybyronic wrote: I feel like this may cause a bit of strife in mod authors who do large mods or compilations. For instance, my most popular mod is NPC replacers and presets for now going on 11 characters, but they are installed via a FOMOD which is one file on one mod page that lets you pick and choose who you want to install. It's far easier for mod users to use that way but with this points system it actually hurts me to do it that way when I could make a separate mod page for each character and potentially get up to 11 unique downloads from the same user instead of one. This wouldn't really fall under the "milking the patch from a separate page" idea since I'd say at least half of the current NPC replacer mod library on Nexus are single characters so you couldn't really fault someone for releasing them as such. Not just in my own situation either, but let's say the author of Beantown Interiors decided to release their work neighbourhood by neighbourhood instead of an all in one, or like Vivid Landscapes is an AIO now, when they used to be separate downloads for terrain, foliage, roads, etc. Even if these mods were divvied up into categorized segments they would still each be standalone mods in their own right. so not really the same as making a small patch its own page. I don't really know what the best way to deal with this would be tbh but I have a feeling it's going to ruffle some feathers no matter what.
ousnius wrote: Each character individually doesn't necessarily give you more total unique downloads , unless you have thousands of fans that download all of your mods, or all of them get into hot files, in which case it's a good thing for you.


"The metric we are using is the unique download count for a user's mod pages as a whole. Note that this is different from the unique download counts for the individual files you can download from a mod page. For example, if you have 14 files available to download on a single mod page and a user downloads each of those files, your unique download counter is increased by 1, and not 14."

So, if I'm understanding this correctly, if I have 5 files on one page, and all 5 get downloaded, each file gets 1 unique download but the PAGE only gets 1 unique download for all 5. If I have 5 files on 5 different pages, both each file and each page itself get 1 unique download. As the metric is the PAGE'S unique downloads, having separate pages for each mod (or segment thereof) could increase the unique download count the points system will be using as a metric. If what I'm describing weren't the case and the "unique download" was 1 per downloader per uploader, so if I have 20 files on 20 pages and someone downloads all 20 and I only get 1 unique download because it's counted per user and not per page, the issue mentioned further down the article about people releasing small patches etc on separate pages wouldn't matter.
Link to comment
Share on other sites

In response to post #56081996.


JimmyRJump wrote: I like the overall concept, although for SSE this could prove a bit of a hornet's nest with a lot of "modders" adapting restrictionless Skyrim2011 mods for the SE version.

What I'd like to know is if folk willing to donate to the pool will be able to do so on an automated basis for a fix amount per month, like the recurring fee paid for Supporter/Premium status?


Interesting point of view....
Link to comment
Share on other sites

this is totally a great idea guys! this will make modding community much more stronger than ever before while also encouraging people into modding to make every games mod-able last a while with new content. although I found out people already begin to debate about flaws in this system but hey, why not try it out test it out for 1 year see how it goes? I really want to see more content on my favorite games like New Vegas or even Morrowind >o<
Link to comment
Share on other sites

In response to post #56082096. #56082186 is also a reply to the same post.


Niborino9409 wrote: At first I was a bit against this system but after reading it all my fears have subsided. I only mod for fun so I have no wish to get paid for it, that would ruin it for me. That's why I like how it's set-up. Micro rewards sounds very good and since my mods are small scale it will still be for fun.
nesbit098 wrote: My mod is a full time job day in and out..for both versions and I get people wanting an xbox version too...I was against paid mods for a long time but now my viewpoint has changed...I need to live.
This is why I am branching out to youtube videos with the hope of making some ad revenue...I am not going to hold my breathe though...But this is a nice idea for all type of mod makers....


I too also feared that mod authors will no longer allow their assets to be used after this system is implemented. but after fully read this, I think it's fair if the mod authors allow me to use their assets, even if I don't receive any points whatsoever. I kinda enjoyed making mods anyways lol

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...